ppr-react-native
Version:
A framework for building native apps using React
1,662 lines (1,510 loc) • 626 kB
JavaScript
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @noflow
* @providesModule ReactNativeRenderer-dev
* @preventMunge
* @generated
*/
'use strict';
if (__DEV__) {
(function() {
"use strict";
require("InitializeCore");
var ReactNativeViewConfigRegistry = require("ReactNativeViewConfigRegistry");
var UIManager = require("UIManager");
var RCTEventEmitter = require("RCTEventEmitter");
var React = require("react");
var deepFreezeAndThrowOnMutationInDev = require("deepFreezeAndThrowOnMutationInDev");
var deepDiffer = require("deepDiffer");
var flattenStyle = require("flattenStyle");
var TextInputState = require("TextInputState");
var checkPropTypes = require("prop-types/checkPropTypes");
var tracing = require("scheduler/tracing");
var scheduler = require("scheduler");
var ExceptionsManager = require("ExceptionsManager");
/**
* Use invariant() to assert state which your program assumes to be true.
*
* Provide sprintf-style format (only %s is supported) and arguments
* to provide information about what broke and what you were
* expecting.
*
* The invariant message will be stripped in production, but the invariant
* will remain to ensure logic does not differ in production.
*/
var validateFormat = function() {};
{
validateFormat = function(format) {
if (format === undefined) {
throw new Error("invariant requires an error message argument");
}
};
}
function invariant(condition, format, a, b, c, d, e, f) {
validateFormat(format);
if (!condition) {
var error = void 0;
if (format === undefined) {
error = new Error(
"Minified exception occurred; use the non-minified dev environment " +
"for the full error message and additional helpful warnings."
);
} else {
var args = [a, b, c, d, e, f];
var argIndex = 0;
error = new Error(
format.replace(/%s/g, function() {
return args[argIndex++];
})
);
error.name = "Invariant Violation";
}
error.framesToPop = 1; // we don't care about invariant's own frame
throw error;
}
}
var invokeGuardedCallbackImpl = function(
name,
func,
context,
a,
b,
c,
d,
e,
f
) {
var funcArgs = Array.prototype.slice.call(arguments, 3);
try {
func.apply(context, funcArgs);
} catch (error) {
this.onError(error);
}
};
{
// In DEV mode, we swap out invokeGuardedCallback for a special version
// that plays more nicely with the browser's DevTools. The idea is to preserve
// "Pause on exceptions" behavior. Because React wraps all user-provided
// functions in invokeGuardedCallback, and the production version of
// invokeGuardedCallback uses a try-catch, all user exceptions are treated
// like caught exceptions, and the DevTools won't pause unless the developer
// takes the extra step of enabling pause on caught exceptions. This is
// unintuitive, though, because even though React has caught the error, from
// the developer's perspective, the error is uncaught.
//
// To preserve the expected "Pause on exceptions" behavior, we don't use a
// try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake
// DOM node, and call the user-provided callback from inside an event handler
// for that fake event. If the callback throws, the error is "captured" using
// a global event handler. But because the error happens in a different
// event loop context, it does not interrupt the normal program flow.
// Effectively, this gives us try-catch behavior without actually using
// try-catch. Neat!
// Check that the browser supports the APIs we need to implement our special
// DEV version of invokeGuardedCallback
if (
typeof window !== "undefined" &&
typeof window.dispatchEvent === "function" &&
typeof document !== "undefined" &&
typeof document.createEvent === "function"
) {
var fakeNode = document.createElement("react");
var invokeGuardedCallbackDev = function(
name,
func,
context,
a,
b,
c,
d,
e,
f
) {
// If document doesn't exist we know for sure we will crash in this method
// when we call document.createEvent(). However this can cause confusing
// errors: https://github.com/facebookincubator/create-react-app/issues/3482
// So we preemptively throw with a better message instead.
invariant(
typeof document !== "undefined",
"The `document` global was defined when React was initialized, but is not " +
"defined anymore. This can happen in a test environment if a component " +
"schedules an update from an asynchronous callback, but the test has already " +
"finished running. To solve this, you can either unmount the component at " +
"the end of your test (and ensure that any asynchronous operations get " +
"canceled in `componentWillUnmount`), or you can change the test itself " +
"to be asynchronous."
);
var evt = document.createEvent("Event");
// Keeps track of whether the user-provided callback threw an error. We
// set this to true at the beginning, then set it to false right after
// calling the function. If the function errors, `didError` will never be
// set to false. This strategy works even if the browser is flaky and
// fails to call our global error handler, because it doesn't rely on
// the error event at all.
var didError = true;
// Keeps track of the value of window.event so that we can reset it
// during the callback to let user code access window.event in the
// browsers that support it.
var windowEvent = window.event;
// Keeps track of the descriptor of window.event to restore it after event
// dispatching: https://github.com/facebook/react/issues/13688
var windowEventDescriptor = Object.getOwnPropertyDescriptor(
window,
"event"
);
// Create an event handler for our fake event. We will synchronously
// dispatch our fake event using `dispatchEvent`. Inside the handler, we
// call the user-provided callback.
var funcArgs = Array.prototype.slice.call(arguments, 3);
function callCallback() {
// We immediately remove the callback from event listeners so that
// nested `invokeGuardedCallback` calls do not clash. Otherwise, a
// nested call would trigger the fake event handlers of any call higher
// in the stack.
fakeNode.removeEventListener(evtType, callCallback, false);
// We check for window.hasOwnProperty('event') to prevent the
// window.event assignment in both IE <= 10 as they throw an error
// "Member not found" in strict mode, and in Firefox which does not
// support window.event.
if (
typeof window.event !== "undefined" &&
window.hasOwnProperty("event")
) {
window.event = windowEvent;
}
func.apply(context, funcArgs);
didError = false;
}
// Create a global error event handler. We use this to capture the value
// that was thrown. It's possible that this error handler will fire more
// than once; for example, if non-React code also calls `dispatchEvent`
// and a handler for that event throws. We should be resilient to most of
// those cases. Even if our error event handler fires more than once, the
// last error event is always used. If the callback actually does error,
// we know that the last error event is the correct one, because it's not
// possible for anything else to have happened in between our callback
// erroring and the code that follows the `dispatchEvent` call below. If
// the callback doesn't error, but the error event was fired, we know to
// ignore it because `didError` will be false, as described above.
var error = void 0;
// Use this to track whether the error event is ever called.
var didSetError = false;
var isCrossOriginError = false;
function handleWindowError(event) {
error = event.error;
didSetError = true;
if (error === null && event.colno === 0 && event.lineno === 0) {
isCrossOriginError = true;
}
if (event.defaultPrevented) {
// Some other error handler has prevented default.
// Browsers silence the error report if this happens.
// We'll remember this to later decide whether to log it or not.
if (error != null && typeof error === "object") {
try {
error._suppressLogging = true;
} catch (inner) {
// Ignore.
}
}
}
}
// Create a fake event type.
var evtType = "react-" + (name ? name : "invokeguardedcallback");
// Attach our event handlers
window.addEventListener("error", handleWindowError);
fakeNode.addEventListener(evtType, callCallback, false);
// Synchronously dispatch our fake event. If the user-provided function
// errors, it will trigger our global error handler.
evt.initEvent(evtType, false, false);
fakeNode.dispatchEvent(evt);
if (windowEventDescriptor) {
Object.defineProperty(window, "event", windowEventDescriptor);
}
if (didError) {
if (!didSetError) {
// The callback errored, but the error event never fired.
error = new Error(
"An error was thrown inside one of your components, but React " +
"doesn't know what it was. This is likely due to browser " +
'flakiness. React does its best to preserve the "Pause on ' +
'exceptions" behavior of the DevTools, which requires some ' +
"DEV-mode only tricks. It's possible that these don't work in " +
"your browser. Try triggering the error in production mode, " +
"or switching to a modern browser. If you suspect that this is " +
"actually an issue with React, please file an issue."
);
} else if (isCrossOriginError) {
error = new Error(
"A cross-origin error was thrown. React doesn't have access to " +
"the actual error object in development. " +
"See https://fb.me/react-crossorigin-error for more information."
);
}
this.onError(error);
}
// Remove our event listeners
window.removeEventListener("error", handleWindowError);
};
invokeGuardedCallbackImpl = invokeGuardedCallbackDev;
}
}
var invokeGuardedCallbackImpl$1 = invokeGuardedCallbackImpl;
// Used by Fiber to simulate a try-catch.
var hasError = false;
var caughtError = null;
// Used by event system to capture/rethrow the first error.
var hasRethrowError = false;
var rethrowError = null;
var reporter = {
onError: function(error) {
hasError = true;
caughtError = error;
}
};
/**
* Call a function while guarding against errors that happens within it.
* Returns an error if it throws, otherwise null.
*
* In production, this is implemented using a try-catch. The reason we don't
* use a try-catch directly is so that we can swap out a different
* implementation in DEV mode.
*
* @param {String} name of the guard to use for logging or debugging
* @param {Function} func The function to invoke
* @param {*} context The context to use when calling the function
* @param {...*} args Arguments for function
*/
function invokeGuardedCallback(name, func, context, a, b, c, d, e, f) {
hasError = false;
caughtError = null;
invokeGuardedCallbackImpl$1.apply(reporter, arguments);
}
/**
* Same as invokeGuardedCallback, but instead of returning an error, it stores
* it in a global so it can be rethrown by `rethrowCaughtError` later.
* TODO: See if caughtError and rethrowError can be unified.
*
* @param {String} name of the guard to use for logging or debugging
* @param {Function} func The function to invoke
* @param {*} context The context to use when calling the function
* @param {...*} args Arguments for function
*/
function invokeGuardedCallbackAndCatchFirstError(
name,
func,
context,
a,
b,
c,
d,
e,
f
) {
invokeGuardedCallback.apply(this, arguments);
if (hasError) {
var error = clearCaughtError();
if (!hasRethrowError) {
hasRethrowError = true;
rethrowError = error;
}
}
}
/**
* During execution of guarded functions we will capture the first error which
* we will rethrow to be handled by the top level error handler.
*/
function rethrowCaughtError() {
if (hasRethrowError) {
var error = rethrowError;
hasRethrowError = false;
rethrowError = null;
throw error;
}
}
function hasCaughtError() {
return hasError;
}
function clearCaughtError() {
if (hasError) {
var error = caughtError;
hasError = false;
caughtError = null;
return error;
} else {
invariant(
false,
"clearCaughtError was called but no error was captured. This error " +
"is likely caused by a bug in React. Please file an issue."
);
}
}
/**
* Injectable ordering of event plugins.
*/
var eventPluginOrder = null;
/**
* Injectable mapping from names to event plugin modules.
*/
var namesToPlugins = {};
/**
* Recomputes the plugin list using the injected plugins and plugin ordering.
*
* @private
*/
function recomputePluginOrdering() {
if (!eventPluginOrder) {
// Wait until an `eventPluginOrder` is injected.
return;
}
for (var pluginName in namesToPlugins) {
var pluginModule = namesToPlugins[pluginName];
var pluginIndex = eventPluginOrder.indexOf(pluginName);
invariant(
pluginIndex > -1,
"EventPluginRegistry: Cannot inject event plugins that do not exist in " +
"the plugin ordering, `%s`.",
pluginName
);
if (plugins[pluginIndex]) {
continue;
}
invariant(
pluginModule.extractEvents,
"EventPluginRegistry: Event plugins must implement an `extractEvents` " +
"method, but `%s` does not.",
pluginName
);
plugins[pluginIndex] = pluginModule;
var publishedEvents = pluginModule.eventTypes;
for (var eventName in publishedEvents) {
invariant(
publishEventForPlugin(
publishedEvents[eventName],
pluginModule,
eventName
),
"EventPluginRegistry: Failed to publish event `%s` for plugin `%s`.",
eventName,
pluginName
);
}
}
}
/**
* Publishes an event so that it can be dispatched by the supplied plugin.
*
* @param {object} dispatchConfig Dispatch configuration for the event.
* @param {object} PluginModule Plugin publishing the event.
* @return {boolean} True if the event was successfully published.
* @private
*/
function publishEventForPlugin(dispatchConfig, pluginModule, eventName) {
invariant(
!eventNameDispatchConfigs.hasOwnProperty(eventName),
"EventPluginHub: More than one plugin attempted to publish the same " +
"event name, `%s`.",
eventName
);
eventNameDispatchConfigs[eventName] = dispatchConfig;
var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;
if (phasedRegistrationNames) {
for (var phaseName in phasedRegistrationNames) {
if (phasedRegistrationNames.hasOwnProperty(phaseName)) {
var phasedRegistrationName = phasedRegistrationNames[phaseName];
publishRegistrationName(
phasedRegistrationName,
pluginModule,
eventName
);
}
}
return true;
} else if (dispatchConfig.registrationName) {
publishRegistrationName(
dispatchConfig.registrationName,
pluginModule,
eventName
);
return true;
}
return false;
}
/**
* Publishes a registration name that is used to identify dispatched events.
*
* @param {string} registrationName Registration name to add.
* @param {object} PluginModule Plugin publishing the event.
* @private
*/
function publishRegistrationName(registrationName, pluginModule, eventName) {
invariant(
!registrationNameModules[registrationName],
"EventPluginHub: More than one plugin attempted to publish the same " +
"registration name, `%s`.",
registrationName
);
registrationNameModules[registrationName] = pluginModule;
registrationNameDependencies[registrationName] =
pluginModule.eventTypes[eventName].dependencies;
{
var lowerCasedName = registrationName.toLowerCase();
}
}
/**
* Registers plugins so that they can extract and dispatch events.
*
* @see {EventPluginHub}
*/
/**
* Ordered list of injected plugins.
*/
var plugins = [];
/**
* Mapping from event name to dispatch config
*/
var eventNameDispatchConfigs = {};
/**
* Mapping from registration name to plugin module
*/
var registrationNameModules = {};
/**
* Mapping from registration name to event name
*/
var registrationNameDependencies = {};
/**
* Mapping from lowercase registration names to the properly cased version,
* used to warn in the case of missing event handlers. Available
* only in true.
* @type {Object}
*/
// Trust the developer to only use possibleRegistrationNames in true
/**
* Injects an ordering of plugins (by plugin name). This allows the ordering
* to be decoupled from injection of the actual plugins so that ordering is
* always deterministic regardless of packaging, on-the-fly injection, etc.
*
* @param {array} InjectedEventPluginOrder
* @internal
* @see {EventPluginHub.injection.injectEventPluginOrder}
*/
function injectEventPluginOrder(injectedEventPluginOrder) {
invariant(
!eventPluginOrder,
"EventPluginRegistry: Cannot inject event plugin ordering more than " +
"once. You are likely trying to load more than one copy of React."
);
// Clone the ordering so it cannot be dynamically mutated.
eventPluginOrder = Array.prototype.slice.call(injectedEventPluginOrder);
recomputePluginOrdering();
}
/**
* Injects plugins to be used by `EventPluginHub`. The plugin names must be
* in the ordering injected by `injectEventPluginOrder`.
*
* Plugins can be injected as part of page initialization or on-the-fly.
*
* @param {object} injectedNamesToPlugins Map from names to plugin modules.
* @internal
* @see {EventPluginHub.injection.injectEventPluginsByName}
*/
function injectEventPluginsByName(injectedNamesToPlugins) {
var isOrderingDirty = false;
for (var pluginName in injectedNamesToPlugins) {
if (!injectedNamesToPlugins.hasOwnProperty(pluginName)) {
continue;
}
var pluginModule = injectedNamesToPlugins[pluginName];
if (
!namesToPlugins.hasOwnProperty(pluginName) ||
namesToPlugins[pluginName] !== pluginModule
) {
invariant(
!namesToPlugins[pluginName],
"EventPluginRegistry: Cannot inject two different event plugins " +
"using the same name, `%s`.",
pluginName
);
namesToPlugins[pluginName] = pluginModule;
isOrderingDirty = true;
}
}
if (isOrderingDirty) {
recomputePluginOrdering();
}
}
/**
* Similar to invariant but only logs a warning if the condition is not met.
* This can be used to log issues in development environments in critical
* paths. Removing the logging code for production environments will keep the
* same logic and follow the same code paths.
*/
var warningWithoutStack = function() {};
{
warningWithoutStack = function(condition, format) {
for (
var _len = arguments.length,
args = Array(_len > 2 ? _len - 2 : 0),
_key = 2;
_key < _len;
_key++
) {
args[_key - 2] = arguments[_key];
}
if (format === undefined) {
throw new Error(
"`warningWithoutStack(condition, format, ...args)` requires a warning " +
"message argument"
);
}
if (args.length > 8) {
// Check before the condition to catch violations early.
throw new Error(
"warningWithoutStack() currently supports at most 8 arguments."
);
}
if (condition) {
return;
}
if (typeof console !== "undefined") {
var argsWithFormat = args.map(function(item) {
return "" + item;
});
argsWithFormat.unshift("Warning: " + format);
// We intentionally don't use spread (or .apply) directly because it
// breaks IE9: https://github.com/facebook/react/issues/13610
Function.prototype.apply.call(console.error, console, argsWithFormat);
}
try {
// --- Welcome to debugging React ---
// This error was thrown as a convenience so that you can use this stack
// to find the callsite that caused this warning to fire.
var argIndex = 0;
var message =
"Warning: " +
format.replace(/%s/g, function() {
return args[argIndex++];
});
throw new Error(message);
} catch (x) {}
};
}
var warningWithoutStack$1 = warningWithoutStack;
var getFiberCurrentPropsFromNode = null;
var getInstanceFromNode = null;
var getNodeFromInstance = null;
function setComponentTree(
getFiberCurrentPropsFromNodeImpl,
getInstanceFromNodeImpl,
getNodeFromInstanceImpl
) {
getFiberCurrentPropsFromNode = getFiberCurrentPropsFromNodeImpl;
getInstanceFromNode = getInstanceFromNodeImpl;
getNodeFromInstance = getNodeFromInstanceImpl;
{
!(getNodeFromInstance && getInstanceFromNode)
? warningWithoutStack$1(
false,
"EventPluginUtils.setComponentTree(...): Injected " +
"module is missing getNodeFromInstance or getInstanceFromNode."
)
: void 0;
}
}
var validateEventDispatches = void 0;
{
validateEventDispatches = function(event) {
var dispatchListeners = event._dispatchListeners;
var dispatchInstances = event._dispatchInstances;
var listenersIsArr = Array.isArray(dispatchListeners);
var listenersLen = listenersIsArr
? dispatchListeners.length
: dispatchListeners
? 1
: 0;
var instancesIsArr = Array.isArray(dispatchInstances);
var instancesLen = instancesIsArr
? dispatchInstances.length
: dispatchInstances
? 1
: 0;
!(instancesIsArr === listenersIsArr && instancesLen === listenersLen)
? warningWithoutStack$1(false, "EventPluginUtils: Invalid `event`.")
: void 0;
};
}
/**
* Dispatch the event to the listener.
* @param {SyntheticEvent} event SyntheticEvent to handle
* @param {function} listener Application-level callback
* @param {*} inst Internal component instance
*/
function executeDispatch(event, listener, inst) {
var type = event.type || "unknown-event";
event.currentTarget = getNodeFromInstance(inst);
invokeGuardedCallbackAndCatchFirstError(type, listener, undefined, event);
event.currentTarget = null;
}
/**
* Standard/simple iteration through an event's collected dispatches.
*/
function executeDispatchesInOrder(event) {
var dispatchListeners = event._dispatchListeners;
var dispatchInstances = event._dispatchInstances;
{
validateEventDispatches(event);
}
if (Array.isArray(dispatchListeners)) {
for (var i = 0; i < dispatchListeners.length; i++) {
if (event.isPropagationStopped()) {
break;
}
// Listeners and Instances are two parallel arrays that are always in sync.
executeDispatch(event, dispatchListeners[i], dispatchInstances[i]);
}
} else if (dispatchListeners) {
executeDispatch(event, dispatchListeners, dispatchInstances);
}
event._dispatchListeners = null;
event._dispatchInstances = null;
}
/**
* Standard/simple iteration through an event's collected dispatches, but stops
* at the first dispatch execution returning true, and returns that id.
*
* @return {?string} id of the first dispatch execution who's listener returns
* true, or null if no listener returned true.
*/
function executeDispatchesInOrderStopAtTrueImpl(event) {
var dispatchListeners = event._dispatchListeners;
var dispatchInstances = event._dispatchInstances;
{
validateEventDispatches(event);
}
if (Array.isArray(dispatchListeners)) {
for (var i = 0; i < dispatchListeners.length; i++) {
if (event.isPropagationStopped()) {
break;
}
// Listeners and Instances are two parallel arrays that are always in sync.
if (dispatchListeners[i](event, dispatchInstances[i])) {
return dispatchInstances[i];
}
}
} else if (dispatchListeners) {
if (dispatchListeners(event, dispatchInstances)) {
return dispatchInstances;
}
}
return null;
}
/**
* @see executeDispatchesInOrderStopAtTrueImpl
*/
function executeDispatchesInOrderStopAtTrue(event) {
var ret = executeDispatchesInOrderStopAtTrueImpl(event);
event._dispatchInstances = null;
event._dispatchListeners = null;
return ret;
}
/**
* Execution of a "direct" dispatch - there must be at most one dispatch
* accumulated on the event or it is considered an error. It doesn't really make
* sense for an event with multiple dispatches (bubbled) to keep track of the
* return values at each dispatch execution, but it does tend to make sense when
* dealing with "direct" dispatches.
*
* @return {*} The return value of executing the single dispatch.
*/
function executeDirectDispatch(event) {
{
validateEventDispatches(event);
}
var dispatchListener = event._dispatchListeners;
var dispatchInstance = event._dispatchInstances;
invariant(
!Array.isArray(dispatchListener),
"executeDirectDispatch(...): Invalid `event`."
);
event.currentTarget = dispatchListener
? getNodeFromInstance(dispatchInstance)
: null;
var res = dispatchListener ? dispatchListener(event) : null;
event.currentTarget = null;
event._dispatchListeners = null;
event._dispatchInstances = null;
return res;
}
/**
* @param {SyntheticEvent} event
* @return {boolean} True iff number of dispatches accumulated is greater than 0.
*/
function hasDispatches(event) {
return !!event._dispatchListeners;
}
/**
* Accumulates items that must not be null or undefined into the first one. This
* is used to conserve memory by avoiding array allocations, and thus sacrifices
* API cleanness. Since `current` can be null before being passed in and not
* null after this function, make sure to assign it back to `current`:
*
* `a = accumulateInto(a, b);`
*
* This API should be sparingly used. Try `accumulate` for something cleaner.
*
* @return {*|array<*>} An accumulation of items.
*/
function accumulateInto(current, next) {
invariant(
next != null,
"accumulateInto(...): Accumulated items must not be null or undefined."
);
if (current == null) {
return next;
}
// Both are not empty. Warning: Never call x.concat(y) when you are not
// certain that x is an Array (x could be a string with concat method).
if (Array.isArray(current)) {
if (Array.isArray(next)) {
current.push.apply(current, next);
return current;
}
current.push(next);
return current;
}
if (Array.isArray(next)) {
// A bit too dangerous to mutate `next`.
return [current].concat(next);
}
return [current, next];
}
/**
* @param {array} arr an "accumulation" of items which is either an Array or
* a single item. Useful when paired with the `accumulate` module. This is a
* simple utility that allows us to reason about a collection of items, but
* handling the case when there is exactly one item (and we do not need to
* allocate an array).
* @param {function} cb Callback invoked with each element or a collection.
* @param {?} [scope] Scope used as `this` in a callback.
*/
function forEachAccumulated(arr, cb, scope) {
if (Array.isArray(arr)) {
arr.forEach(cb, scope);
} else if (arr) {
cb.call(scope, arr);
}
}
/**
* Internal queue of events that have accumulated their dispatches and are
* waiting to have their dispatches executed.
*/
var eventQueue = null;
/**
* Dispatches an event and releases it back into the pool, unless persistent.
*
* @param {?object} event Synthetic event to be dispatched.
* @private
*/
var executeDispatchesAndRelease = function(event) {
if (event) {
executeDispatchesInOrder(event);
if (!event.isPersistent()) {
event.constructor.release(event);
}
}
};
var executeDispatchesAndReleaseTopLevel = function(e) {
return executeDispatchesAndRelease(e);
};
function isInteractive(tag) {
return (
tag === "button" ||
tag === "input" ||
tag === "select" ||
tag === "textarea"
);
}
function shouldPreventMouseEvent(name, type, props) {
switch (name) {
case "onClick":
case "onClickCapture":
case "onDoubleClick":
case "onDoubleClickCapture":
case "onMouseDown":
case "onMouseDownCapture":
case "onMouseMove":
case "onMouseMoveCapture":
case "onMouseUp":
case "onMouseUpCapture":
return !!(props.disabled && isInteractive(type));
default:
return false;
}
}
/**
* This is a unified interface for event plugins to be installed and configured.
*
* Event plugins can implement the following properties:
*
* `extractEvents` {function(string, DOMEventTarget, string, object): *}
* Required. When a top-level event is fired, this method is expected to
* extract synthetic events that will in turn be queued and dispatched.
*
* `eventTypes` {object}
* Optional, plugins that fire events must publish a mapping of registration
* names that are used to register listeners. Values of this mapping must
* be objects that contain `registrationName` or `phasedRegistrationNames`.
*
* `executeDispatch` {function(object, function, string)}
* Optional, allows plugins to override how an event gets dispatched. By
* default, the listener is simply invoked.
*
* Each plugin that is injected into `EventsPluginHub` is immediately operable.
*
* @public
*/
/**
* Methods for injecting dependencies.
*/
var injection = {
/**
* @param {array} InjectedEventPluginOrder
* @public
*/
injectEventPluginOrder: injectEventPluginOrder,
/**
* @param {object} injectedNamesToPlugins Map from names to plugin modules.
*/
injectEventPluginsByName: injectEventPluginsByName
};
/**
* @param {object} inst The instance, which is the source of events.
* @param {string} registrationName Name of listener (e.g. `onClick`).
* @return {?function} The stored callback.
*/
function getListener(inst, registrationName) {
var listener = void 0;
// TODO: shouldPreventMouseEvent is DOM-specific and definitely should not
// live here; needs to be moved to a better place soon
var stateNode = inst.stateNode;
if (!stateNode) {
// Work in progress (ex: onload events in incremental mode).
return null;
}
var props = getFiberCurrentPropsFromNode(stateNode);
if (!props) {
// Work in progress.
return null;
}
listener = props[registrationName];
if (shouldPreventMouseEvent(registrationName, inst.type, props)) {
return null;
}
invariant(
!listener || typeof listener === "function",
"Expected `%s` listener to be a function, instead got a value of `%s` type.",
registrationName,
typeof listener
);
return listener;
}
/**
* Allows registered plugins an opportunity to extract events from top-level
* native browser events.
*
* @return {*} An accumulation of synthetic events.
* @internal
*/
function extractEvents(
topLevelType,
targetInst,
nativeEvent,
nativeEventTarget
) {
var events = null;
for (var i = 0; i < plugins.length; i++) {
// Not every plugin in the ordering may be loaded at runtime.
var possiblePlugin = plugins[i];
if (possiblePlugin) {
var extractedEvents = possiblePlugin.extractEvents(
topLevelType,
targetInst,
nativeEvent,
nativeEventTarget
);
if (extractedEvents) {
events = accumulateInto(events, extractedEvents);
}
}
}
return events;
}
function runEventsInBatch(events) {
if (events !== null) {
eventQueue = accumulateInto(eventQueue, events);
}
// Set `eventQueue` to null before processing it so that we can tell if more
// events get enqueued while processing.
var processingEventQueue = eventQueue;
eventQueue = null;
if (!processingEventQueue) {
return;
}
forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseTopLevel);
invariant(
!eventQueue,
"processEventQueue(): Additional events were enqueued while processing " +
"an event queue. Support for this has not yet been implemented."
);
// This would be a good time to rethrow if any of the event handlers threw.
rethrowCaughtError();
}
function runExtractedEventsInBatch(
topLevelType,
targetInst,
nativeEvent,
nativeEventTarget
) {
var events = extractEvents(
topLevelType,
targetInst,
nativeEvent,
nativeEventTarget
);
runEventsInBatch(events);
}
var FunctionComponent = 0;
var ClassComponent = 1;
var IndeterminateComponent = 2; // Before we know whether it is function or class
var HostRoot = 3; // Root of a host tree. Could be nested inside another node.
var HostPortal = 4; // A subtree. Could be an entry point to a different renderer.
var HostComponent = 5;
var HostText = 6;
var Fragment = 7;
var Mode = 8;
var ContextConsumer = 9;
var ContextProvider = 10;
var ForwardRef = 11;
var Profiler = 12;
var SuspenseComponent = 13;
var MemoComponent = 14;
var SimpleMemoComponent = 15;
var LazyComponent = 16;
var IncompleteClassComponent = 17;
var DehydratedSuspenseComponent = 18;
function getParent(inst) {
do {
inst = inst.return;
// TODO: If this is a HostRoot we might want to bail out.
// That is depending on if we want nested subtrees (layers) to bubble
// events to their parent. We could also go through parentNode on the
// host node but that wouldn't work for React Native and doesn't let us
// do the portal feature.
} while (inst && inst.tag !== HostComponent);
if (inst) {
return inst;
}
return null;
}
/**
* Return the lowest common ancestor of A and B, or null if they are in
* different trees.
*/
function getLowestCommonAncestor(instA, instB) {
var depthA = 0;
for (var tempA = instA; tempA; tempA = getParent(tempA)) {
depthA++;
}
var depthB = 0;
for (var tempB = instB; tempB; tempB = getParent(tempB)) {
depthB++;
}
// If A is deeper, crawl up.
while (depthA - depthB > 0) {
instA = getParent(instA);
depthA--;
}
// If B is deeper, crawl up.
while (depthB - depthA > 0) {
instB = getParent(instB);
depthB--;
}
// Walk in lockstep until we find a match.
var depth = depthA;
while (depth--) {
if (instA === instB || instA === instB.alternate) {
return instA;
}
instA = getParent(instA);
instB = getParent(instB);
}
return null;
}
/**
* Return if A is an ancestor of B.
*/
function isAncestor(instA, instB) {
while (instB) {
if (instA === instB || instA === instB.alternate) {
return true;
}
instB = getParent(instB);
}
return false;
}
/**
* Return the parent instance of the passed-in instance.
*/
function getParentInstance(inst) {
return getParent(inst);
}
/**
* Simulates the traversal of a two-phase, capture/bubble event dispatch.
*/
function traverseTwoPhase(inst, fn, arg) {
var path = [];
while (inst) {
path.push(inst);
inst = getParent(inst);
}
var i = void 0;
for (i = path.length; i-- > 0; ) {
fn(path[i], "captured", arg);
}
for (i = 0; i < path.length; i++) {
fn(path[i], "bubbled", arg);
}
}
/**
* Traverses the ID hierarchy and invokes the supplied `cb` on any IDs that
* should would receive a `mouseEnter` or `mouseLeave` event.
*
* Does not invoke the callback on the nearest common ancestor because nothing
* "entered" or "left" that element.
*/
/**
* Some event types have a notion of different registration names for different
* "phases" of propagation. This finds listeners by a given phase.
*/
function listenerAtPhase(inst, event, propagationPhase) {
var registrationName =
event.dispatchConfig.phasedRegistrationNames[propagationPhase];
return getListener(inst, registrationName);
}
/**
* A small set of propagation patterns, each of which will accept a small amount
* of information, and generate a set of "dispatch ready event objects" - which
* are sets of events that have already been annotated with a set of dispatched
* listener functions/ids. The API is designed this way to discourage these
* propagation strategies from actually executing the dispatches, since we
* always want to collect the entire set of dispatches before executing even a
* single one.
*/
/**
* Tags a `SyntheticEvent` with dispatched listeners. Creating this function
* here, allows us to not have to bind or create functions for each event.
* Mutating the event's members allows us to not have to create a wrapping
* "dispatch" object that pairs the event with the listener.
*/
function accumulateDirectionalDispatches(inst, phase, event) {
{
!inst
? warningWithoutStack$1(false, "Dispatching inst must not be null")
: void 0;
}
var listener = listenerAtPhase(inst, event, phase);
if (listener) {
event._dispatchListeners = accumulateInto(
event._dispatchListeners,
listener
);
event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);
}
}
/**
* Collect dispatches (must be entirely collected before dispatching - see unit
* tests). Lazily allocate the array to conserve memory. We must loop through
* each event and perform the traversal for each one. We cannot perform a
* single traversal for the entire collection of events because each event may
* have a different target.
*/
function accumulateTwoPhaseDispatchesSingle(event) {
if (event && event.dispatchConfig.phasedRegistrationNames) {
traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event);
}
}
/**
* Same as `accumulateTwoPhaseDispatchesSingle`, but skips over the targetID.
*/
function accumulateTwoPhaseDispatchesSingleSkipTarget(event) {
if (event && event.dispatchConfig.phasedRegistrationNames) {
var targetInst = event._targetInst;
var parentInst = targetInst ? getParentInstance(targetInst) : null;
traverseTwoPhase(parentInst, accumulateDirectionalDispatches, event);
}
}
/**
* Accumulates without regard to direction, does not look for phased
* registration names. Same as `accumulateDirectDispatchesSingle` but without
* requiring that the `dispatchMarker` be the same as the dispatched ID.
*/
function accumulateDispatches(inst, ignoredDirection, event) {
if (inst && event && event.dispatchConfig.registrationName) {
var registrationName = event.dispatchConfig.registrationName;
var listener = getListener(inst, registrationName);
if (listener) {
event._dispatchListeners = accumulateInto(
event._dispatchListeners,
listener
);
event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);
}
}
}
/**
* Accumulates dispatches on an `SyntheticEvent`, but only for the
* `dispatchMarker`.
* @param {SyntheticEvent} event
*/
function accumulateDirectDispatchesSingle(event) {
if (event && event.dispatchConfig.registrationName) {
accumulateDispatches(event._targetInst, null, event);
}
}
function accumulateTwoPhaseDispatches(events) {
forEachAccumulated(events, accumulateTwoPhaseDispatchesSingle);
}
function accumulateTwoPhaseDispatchesSkipTarget(events) {
forEachAccumulated(events, accumulateTwoPhaseDispatchesSingleSkipTarget);
}
function accumulateDirectDispatches(events) {
forEachAccumulated(events, accumulateDirectDispatchesSingle);
}
/* eslint valid-typeof: 0 */
var EVENT_POOL_SIZE = 10;
/**
* @interface Event
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var EventInterface = {
type: null,
target: null,
// currentTarget is set when dispatching; no use in copying it here
currentTarget: function() {
return null;
},
eventPhase: null,
bubbles: null,
cancelable: null,
timeStamp: function(event) {
return event.timeStamp || Date.now();
},
defaultPrevented: null,
isTrusted: null
};
function functionThatReturnsTrue() {
return true;
}
function functionThatReturnsFalse() {
return false;
}
/**
* Synthetic events are dispatched by event plugins, typically in response to a
* top-level event delegation handler.
*
* These systems should generally use pooling to reduce the frequency of garbage
* collection. The system should check `isPersistent` to determine whether the
* event should be released into the pool after being dispatched. Users that
* need a persisted event should invoke `persist`.
*
* Synthetic events (and subclasses) implement the DOM Level 3 Events API by
* normalizing browser quirks. Subclasses do not necessarily have to implement a
* DOM interface; custom application-specific events can also subclass this.
*
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {*} targetInst Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
* @param {DOMEventTarget} nativeEventTarget Target node.
*/
function SyntheticEvent(
dispatchConfig,
targetInst,
nativeEvent,
nativeEventTarget
) {
{
// these have a getter/setter for warnings
delete this.nativeEvent;
delete this.preventDefault;
delete this.stopPropagation;
delete this.isDefaultPrevented;
delete this.isPropagationStopped;
}
this.dispatchConfig = dispatchConfig;
this._targetInst = targetInst;
this.nativeEvent = nativeEvent;
var Interface = this.constructor.Interface;
for (var propName in Interface) {
if (!Interface.hasOwnProperty(propName)) {
continue;
}
{
delete this[propName]; // this has a getter/setter for warnings
}
var normalize = Interface[propName];
if (normalize) {
this[propName] = normalize(nativeEvent);
} else {
if (propName === "target") {
this.target = nativeEventTarget;
} else {
this[propName] = nativeEvent[propName];
}
}
}
var defaultPrevented =
nativeEvent.defaultPrevented != null
? nativeEvent.defaultPrevented
: nativeEvent.returnValue === false;
if (defaultPrevented) {
this.isDefaultPrevented = functionThatReturnsTrue;
} else {
this.isDefaultPrevented = functionThatReturnsFalse;
}
this.isPropagationStopped = functionThatReturnsFalse;
return this;
}
Object.assign(SyntheticEvent.prototype, {
preventDefault: function() {
this.defaultPrevented = true;
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.preventDefault) {
event.preventDefault();
} else if (typeof event.returnValue !== "unknown") {
event.returnValue = false;
}
this.isDefaultPrevented = functionThatReturnsTrue;
},
stopPropagation: function() {
var event = this.nativeEvent;
if (!event) {
return;
}
if (event.stopPropagation) {
event.stopPropagation();
} else if (typeof event.cancelBubble !== "unknown") {
// The ChangeEventPlugin registers a "propertychange" event for
// IE. This event does not support bubbling or cancelling, and
// any references to cancelBubble throw "Member not found". A
// typeof check of "unknown" circumvents this issue (and is also
// IE specific).
event.cancelBubble = true;
}
this.isPropagationStopped = functionThatReturnsTrue;
},
/**
* We release all dispatched `SyntheticEvent`s after each event loop, adding
* them back into the pool. This allows a way to hold onto a reference that
* won't be added back into the pool.
*/
persist: function() {
this.isPersistent = functionThatReturnsTrue;
},
/**
* Checks if this event should be released back into the pool.
*
* @return {boolean} True if this should not be released, false otherwise.
*/
isPersistent: functionThatReturnsFalse,
/**
* `PooledClass` looks for `destructor` on each instance it releases.
*/
destructor: function() {
var Interface = this.constructor.Interface;
for (var propName in Interface) {
{
Object.defineProperty(
this,
propName,
getPooledWarningPropertyDefinition(propName, Interface[propName])
);
}
}
this.dispatchConfig = null;
this._targetInst = null;
this.nativeEvent = null;
this.isDefaultPrevented = functionThatReturnsFalse;
this.isPropagationStopped = functionThatReturnsFalse;
this._dispatchListeners = null;
this._dispatchInstances = null;
{
Object.defineProperty(
this,
"nativeEvent",
getPooledWarningPropertyDefinition("nativeEvent", null)
);
Object.defineProperty(
this,
"isDefaultPrevented",
getPooledWarningPropertyDefinition(
"isDefaultPrevented",
functionThatReturnsFalse
)
);
Object.defineProperty(
this,
"isPropagationStopped",
getPooledWarningPropertyDefinition(
"isPropagationStopped",
functionThatReturnsFalse
)
);
Object.defineProperty(
this,
"preventDefault",
getPooledWarningPropertyDefinition("preventDefault", function() {})
);
Object.defineProperty(
this,
"stopPropagation",
getPooledWarningPropertyDefinition("stopPropagation", function() {})
);
}
}
});
SyntheticEvent.Interface = EventInterface;
/**
* Helper to reduce boilerplate when creating subclasses.
*/
SyntheticEvent.extend = function(Interface) {
var Super = this;
var E = function() {};
E.prototype = Super.prototype;
var prototype = new E();
function Class() {
return Super.apply(this, arguments);
}
Object.assign(prototype, Class.prototype);
Class.prototype = prototype;
Class.prototype.constructor = Class;
Class.Interface = Object.assign({}, Super.Interface, Interface);
Class.extend = Super.extend;
addEventPoolingTo(Class);
return Class;
};
addEventPoolingTo(SyntheticEvent);
/**
* Helper to nullify syntheticEvent instance properties when destructing
*
* @param {String} propName
* @param {?object} getVal
* @return {object} defineProperty object
*/
function getPooledWarningPropertyDefinition(propName, getVal) {
var isFunction = typeof getVal === "function";
return {
configurable: true,
set: set,
get: get$$1
};
function set(val) {
var action = isFunction ? "setting the method" : "setting the property";
warn(action, "This is effectively a no-op");
return val;
}
function get$$1() {
var action = isFunction ? "accessing the method" : "accessing the property";
var result = isFunction
? "This is a no-op function"
: "This is set to null";
warn(action, result);
return getVal;
}
function warn(action, result) {
var warningCondition = false;
!warningCondition
? warningWithoutStack$1(
false,
"This synthetic event is reused for performance reasons. If you're seeing this, " +
"you're %s `%s` on a released/nullified synthetic event. %s. " +
"If you must keep the original synthetic event around, use event.persist(). " +
"See https://fb.me/react-event-pooling for more information.",
action,
propName,
result
)
: void 0;
}
}
function getPooledEvent(dispatchConfig, targetInst, nativeEvent, nativeInst) {
var EventConstructor = this;
if (EventConstructor.eventPool.length) {
var instance = EventConstructor.eventPool.pop();
EventConstructor.call(
instance,
dispatchConfig,
targetInst,
nativeEvent,
nativeInst
);
return instance;
}
return new EventConstructor(
dispatchConfig,
targetInst,
nativeEvent,
nativeInst
);
}
function releasePooledEvent(event) {
var EventConstructor = this;
invariant(
event instanceof EventConstructor,
"Trying to release an event instance into a pool of a different type."
);
event.destructor();
if (EventConstructor.eventPool.length < EVENT_POOL_SIZE) {
EventConstructor.eventPool.push(event);
}
}
function addEventPoolingTo(EventConstructor) {
EventConstructor.eventPool = [];
EventConstructor.getPooled = getPooledEvent;
EventConstructor.release = releasePooledEvent;
}
/**
* `touchHistory` isn't actually on the native event, but putting it in the
* interface will ensure that it is cleaned up when pooled/destroyed. The
* `ResponderEventPlugin` will populate it appropriately.
*/
var ResponderSyntheticEvent = SyntheticEvent.extend({
touchHistory: function(nativeEvent) {
return null; // Actually doesn't even look at the native event.
}
});
var TOP_TOUCH_START = "topTouchStart";
var TOP_TOUCH_MOVE = "topTouchMove";
var TOP_TOUCH_END = "topTouchEnd";
var TOP_TOUCH_CANCEL = "topTouchCancel";
var TOP_SCROLL = "topScroll";
var TOP_SELECTION_CHANGE = "topSelectionChange";
function isStartish(topLevelType) {
return topLevelType === TOP_TOUCH_START;
}
function isMoveish(topLevelType) {
return topLevelType === TOP_TOUCH_MOVE;
}
function isEndish(topLevelType) {
return topLevelType === TOP_TOUCH_END || topLevelType === TOP_TOUCH_CANCEL;
}
var startDependencies = [TOP_TOUCH_START];
var moveDependencies = [TOP_TOUCH_MOVE];
var endDependencies = [TOP_TOUCH_CANCEL, TOP_TOUCH_END];
/**