UNPKG

posthog-js

Version:

Posthog-js allows you to automatically capture usage and send events to PostHog.

176 lines • 9.4 kB
"use strict"; var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.MutationThrottler = exports.DEFAULT_MUTATION_RESYNC_INTERVAL_MS = exports.DEFAULT_MUTATION_BYTES_REFILL_RATE = void 0; var sessionrecording_utils_1 = require("./sessionrecording-utils"); var core_1 = require("@posthog/core"); var logger_1 = require("@posthog/browser-common/utils/logger"); exports.DEFAULT_MUTATION_BYTES_REFILL_RATE = 25 * 1024; exports.DEFAULT_MUTATION_RESYNC_INTERVAL_MS = 5 * 60 * 1000; var MutationThrottler = /** @class */ (function () { function MutationThrottler(_rrweb, _options) { if (_options === void 0) { _options = {}; } var _this = this; var _a, _b, _c, _d; this._rrweb = _rrweb; this._options = _options; this._loggedTracker = {}; this._lastByteRefill = Date.now(); this._lastResyncAt = -Infinity; this._refillByteBudget = function () { var now = Date.now(); var elapsedMs = now - _this._lastByteRefill; if (elapsedMs <= 0) { _this._lastByteRefill = now; return; } _this._byteTokens = Math.min(_this._bytesBucketSize, _this._byteTokens + (elapsedMs / 1000) * _this._bytesRefillRate); _this._lastByteRefill = now; }; this._onNodeRateLimited = function (key) { var _a, _b; if (!_this._loggedTracker[key]) { _this._loggedTracker[key] = true; var node = _this._getNode(key); (_b = (_a = _this._options).onBlockedNode) === null || _b === void 0 ? void 0 : _b.call(_a, key, node); } }; this._getNodeOrRelevantParent = function (id) { // For some nodes we know they are part of a larger tree such as an SVG. // For those we want to block the entire node, not just the specific attribute var node = _this._getNode(id); // Check if the node is an Element and then find the closest parent that is an SVG if ((node === null || node === void 0 ? void 0 : node.nodeName) !== 'svg' && node instanceof Element) { var closestSVG = node.closest('svg'); if (closestSVG) { return [_this._rrweb.mirror.getId(closestSVG), closestSVG]; } } return [id, node]; }; this._getNode = function (id) { return _this._rrweb.mirror.getNode(id); }; this._numberOfChanges = function (data) { var _a, _b, _c, _d, _e, _f, _g, _h; return (((_b = (_a = data.removes) === null || _a === void 0 ? void 0 : _a.length) !== null && _b !== void 0 ? _b : 0) + ((_d = (_c = data.attributes) === null || _c === void 0 ? void 0 : _c.length) !== null && _d !== void 0 ? _d : 0) + ((_f = (_e = data.texts) === null || _e === void 0 ? void 0 : _e.length) !== null && _f !== void 0 ? _f : 0) + ((_h = (_g = data.adds) === null || _g === void 0 ? void 0 : _g.length) !== null && _h !== void 0 ? _h : 0)); }; this.throttleMutations = function (event) { var _a, _b, _c, _d; if (event.type !== sessionrecording_utils_1.INCREMENTAL_SNAPSHOT_EVENT_TYPE || event.data.source !== sessionrecording_utils_1.MUTATION_SOURCE_TYPE) { return event; } var data = event.data; var initialMutationCount = _this._numberOfChanges(data); if (data.attributes) { var beforeCount = data.attributes.length; // Most problematic mutations come from attrs where the style or minor properties are changed rapidly data.attributes = data.attributes.filter(function (attr) { var _a = __read(_this._getNodeOrRelevantParent(attr.id), 1), nodeId = _a[0]; var isRateLimited = _this._rateLimiter.consumeRateLimit(nodeId); if (isRateLimited) { return false; } return attr; }); // A dropped attribute mutation (e.g. the class or style that hides an outgoing // subtree) never reaches the player, which then shows DOM that left the live page. // Report the drop so the recorder can count how often that happens. var droppedCount = beforeCount - data.attributes.length; if (droppedCount > 0) { (_b = (_a = _this._options).onDroppedAttributeMutations) === null || _b === void 0 ? void 0 : _b.call(_a, droppedCount); } } // Check if every part of the mutation is empty in which case there is nothing to do var mutationCount = _this._numberOfChanges(data); if (mutationCount === 0 && initialMutationCount !== mutationCount) { // If we have modified the mutation count and the remaining count is 0, then we don't need the event. return; } if (_this._byteBudgetDisabled) { return event; } _this._refillByteBudget(); var eventBytes = (0, sessionrecording_utils_1.estimateCompressedEventSize)(event); if (eventBytes > _this._byteTokens) { (_d = (_c = _this._options).onDroppedOversizedMutation) === null || _d === void 0 ? void 0 : _d.call(_c, eventBytes); _this._scheduleResync(); return; } _this._byteTokens -= eventBytes; return event; }; // A dropped mutation leaves the player's DOM stale until the next full snapshot. Ask for // one, at most one per resync interval: re-serializing the whole DOM more often costs more // than the mutations being dropped. The timer (not the next passing mutation) delivers the // resync even when the page goes quiet right after a drop. this._scheduleResync = function () { if (_this._resyncTimer) { return; } var delay = Math.max(0, _this._resyncIntervalMs - (Date.now() - _this._lastResyncAt)); _this._resyncTimer = setTimeout(function () { var _a, _b; _this._resyncTimer = undefined; _this._lastResyncAt = Date.now(); (_b = (_a = _this._options).requestFullSnapshot) === null || _b === void 0 ? void 0 : _b.call(_a); }, delay); }; this._rateLimiter = new core_1.BucketedRateLimiter({ bucketSize: (_a = this._options.bucketSize) !== null && _a !== void 0 ? _a : 100, refillRate: (_b = this._options.refillRate) !== null && _b !== void 0 ? _b : 10, refillInterval: 1000, // one second _onBucketRateLimited: this._onNodeRateLimited, _logger: logger_1.logger, }); // 0 = disabled: the byte budget is opt-in until a remote-config rollout can ramp it this._bytesBucketSize = (_c = this._options.bytesBucketSize) !== null && _c !== void 0 ? _c : 0; this._bytesRefillRate = (_d = this._options.bytesRefillRate) !== null && _d !== void 0 ? _d : exports.DEFAULT_MUTATION_BYTES_REFILL_RATE; this._byteBudgetDisabled = !Number.isFinite(this._bytesBucketSize) || this._bytesBucketSize <= 0; this._byteTokens = this._bytesBucketSize; var resyncIntervalMs = this._options.resyncIntervalMs; // guard against 0 (the "scheduled snapshots disabled" config value) and other // non-positive values: a zero cooldown would take a full snapshot per dropped mutation this._resyncIntervalMs = (0, core_1.isNumber)(resyncIntervalMs) && Number.isFinite(resyncIntervalMs) && resyncIntervalMs > 0 ? resyncIntervalMs : exports.DEFAULT_MUTATION_RESYNC_INTERVAL_MS; } // Called by the recorder on every full snapshot. Only clears per-node state: full snapshots // renumber rrweb nodes, but happen mid-session, so refilling the byte budget here would let // each resync hand back a fresh bucket. The budget refills only in stop(). MutationThrottler.prototype.reset = function () { this._loggedTracker = {}; if (this._resyncTimer) { clearTimeout(this._resyncTimer); this._resyncTimer = undefined; } this._lastResyncAt = Date.now(); }; MutationThrottler.prototype.stop = function () { this._rateLimiter.stop(); this.reset(); this._byteTokens = this._bytesBucketSize; this._lastByteRefill = Date.now(); this._lastResyncAt = -Infinity; }; return MutationThrottler; }()); exports.MutationThrottler = MutationThrottler; //# sourceMappingURL=mutation-throttler.js.map