pomelo
Version:
Pomelo is a fast, scalable game server framework for [node.js](http://nodejs.org). It provides the basic development framework and many related components, including libraries and tools. Pomelo is also suitable for real-time web applications; its distri
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JavaScript
var util = require('util');
var EventEmitter = require('events').EventEmitter;
var ST_INITED = 1;
var ST_CLOSED = 2;
/**
* Socket class that wraps socket and websocket to provide unified interface for up level.
*/
var Socket = function(id, socket, adaptor) {
EventEmitter.call(this);
this.id = id;
this.socket = socket;
this.remoteAddress = {
ip: socket.stream.remoteAddress,
port: socket.stream.remotePort
};
this.adaptor = adaptor;
var self = this;
socket.on('close', this.emit.bind(this, 'disconnect'));
socket.on('error', this.emit.bind(this, 'disconnect'));
socket.on('disconnect', this.emit.bind(this, 'disconnect'));
socket.on('pingreq', function(packet) {
socket.pingresp();
});
socket.on('subscribe', this.adaptor.onSubscribe.bind(this.adaptor, this));
socket.on('publish', this.adaptor.onPublish.bind(this.adaptor, this));
this.state = ST_INITED;
// TODO: any other events?
};
util.inherits(Socket, EventEmitter);
module.exports = Socket;
Socket.prototype.send = function(msg) {
if(this.state !== ST_INITED) {
return;
}
if(msg instanceof Buffer) {
// if encoded, send directly
this.socket.stream.write(msg);
} else {
this.adaptor.publish(this, msg);
}
};
Socket.prototype.sendBatch = function(msgs) {
for(var i = 0, l = msgs.length; i<l; i++) {
this.send(msgs[i]);
}
};
Socket.prototype.disconnect = function() {
if(this.state === ST_CLOSED) {
return;
}
this.state = ST_CLOSED;
this.socket.stream.destroy();
};