pomelo
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Pomelo is a fast, scalable game server framework for [node.js](http://nodejs.org). It provides the basic development framework and many related components, including libraries and tools. Pomelo is also suitable for real-time web applications; its distri
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JavaScript
var EventEmitter = require('events').EventEmitter;
var util = require('util');
var WSProcessor = require('./wsprocessor');
var TCPProcessor = require('./tcpprocessor');
var logger = require('pomelo-logger').getLogger('pomelo', __filename);
var HTTP_METHODS = [
'GET', 'POST', 'DELETE', 'PUT', 'HEAD'
];
var ST_STARTED = 1;
var ST_CLOSED = 2;
var DEFAULT_TIMEOUT = 90;
/**
* Switcher for tcp and websocket protocol
*
* @param {Object} server tcp server instance from node.js net module
*/
var Switcher = function(server, opts) {
EventEmitter.call(this);
this.server = server;
this.wsprocessor = new WSProcessor();
this.tcpprocessor = new TCPProcessor(opts.closeMethod);
this.id = 1;
this.timeout = (opts.timeout || DEFAULT_TIMEOUT) * 1000;
this.setNoDelay = opts.setNoDelay;
if (!opts.ssl) {
this.server.on('connection', this.newSocket.bind(this));
} else {
this.server.on('secureConnection', this.newSocket.bind(this));
this.server.on('clientError', function(e, tlsSo) {
logger.warn('an ssl error occured before handshake established: ', e);
tlsSo.destroy();
});
}
this.wsprocessor.on('connection', this.emit.bind(this, 'connection'));
this.tcpprocessor.on('connection', this.emit.bind(this, 'connection'));
this.state = ST_STARTED;
};
util.inherits(Switcher, EventEmitter);
module.exports = Switcher;
Switcher.prototype.newSocket = function(socket) {
if(this.state !== ST_STARTED) {
return;
}
socket.setTimeout(this.timeout, function() {
logger.warn('connection is timeout without communication, the remote ip is %s && port is %s',
socket.remoteAddress, socket.remotePort);
socket.destroy();
});
var self = this;
socket.once('data', function(data) {
// FIXME: handle incomplete HTTP method
if(isHttp(data)) {
processHttp(self, self.wsprocessor, socket, data);
} else {
if(!!self.setNoDelay) {
socket.setNoDelay(true);
}
processTcp(self, self.tcpprocessor, socket, data);
}
});
};
Switcher.prototype.close = function() {
if(this.state !== ST_STARTED) {
return;
}
this.state = ST_CLOSED;
this.wsprocessor.close();
this.tcpprocessor.close();
};
var isHttp = function(data) {
var head = data.toString('utf8', 0, 4);
for(var i=0, l=HTTP_METHODS.length; i<l; i++) {
if(head.indexOf(HTTP_METHODS[i]) === 0) {
return true;
}
}
return false;
};
var processHttp = function(switcher, processor, socket, data) {
processor.add(socket, data);
};
var processTcp = function(switcher, processor, socket, data) {
processor.add(socket, data);
};