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polyline-normals

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# polyline-normals [![stable](http://badges.github.io/stability-badges/dist/stable.svg)](http://github.com/badges/stability-badges) ![img](http://i.imgur.com/UP2Fq12.png) Computes the normals of a polyline, using miter joins where multiple segments meet. This is mainly useful to expand thick lines in a vertex shader on the GPU. ```js var getNormals = require('polyline-normals') //a triangle var path = [ [0, 122], [0, 190], [90, 190] ] //get the normals as a closed loop var normals = getNormals(path, true) //now draw our thick line in 2D/3D/etc ``` See [the 2d test](test-2d.js) for an example of how these lines would be extruded. For more complex line joins and end caps, see [extrude-polyline](https://nodei.co/npm/extrude-polyline/) (which builds an indexed mesh). ## Shader Example For an example of how to use this within a shader, see [three-line-2d](https://nodei.co/npm/three-line-2d/). ## Usage [![NPM](https://nodei.co/npm/polyline-normals.png)](https://nodei.co/npm/polyline-normals/) #### `normals(path[, closed])` For the given path, produces a new array of the same length with normal information for each point. The data contains a normal, `[nx, ny]` and the length of the miter (default to 1.0 where no join occurs). ```js [ [ [nx, ny], miterLength ], [ [nx, ny], miterLength ] ] ``` If `closed` is true, it assumes a segment will be drawn from the last point to the first point, and adjusts those normals accordingly. ## License MIT, see [LICENSE.md](http://github.com/mattdesl/polyline-normals/blob/master/LICENSE.md) for details.