polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
35 lines (29 loc) • 882 B
TypeScript
import {
WebGLRenderTarget,
ShaderMaterial
} from 'three';
import { Pass } from './Pass';
export class AdaptiveToneMappingPass extends Pass {
constructor( adaptive?: boolean, resolution?: number );
adaptive: boolean;
resolution: number;
needsInit: number;
luminanceRT: WebGLRenderTarget;
previousLuminanceRT: WebGLRenderTarget;
currentLuminanceRT: WebGLRenderTarget;
copyUniforms: object;
materialCopy: ShaderMaterial;
materialLuminance: ShaderMaterial;
adaptLuminanceShader: object;
materialAdaptiveLum: ShaderMaterial;
materialToneMap: ShaderMaterial;
fsQuad: object;
reset(): void;
setAdaptive( adaptive: boolean ): void;
setAdaptionRate( rate: number ): void;
setMinLuminance( minLum: number ): void;
setMaxLuminance( maxLum: number ): void;
setAverageLuminance( avgLum: number ): void;
setMiddleGrey( middleGrey: number ): void;
dispose(): void;
}