polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
24 lines (18 loc) • 430 B
TypeScript
import {
Mesh
} from 'three';
import { MaterialHandler } from './MaterialHandler';
export class MeshReceiver {
constructor( materialHandler: MaterialHandler );
logging: {
enabled: boolean;
debug: boolean;
};
callbacks: {
onParseProgress: Function;
onMeshAlter: Function;
};
materialHandler: MaterialHandler;
buildMeshes( meshPayload: object ): Mesh[];
setLogging( enabled: boolean, debug: boolean ): void;
}