polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
20 lines (15 loc) • 471 B
TypeScript
import {
Loader,
LoadingManager,
Group
} from 'three';
import {
MTLLoader
} from './MTLLoader';
export class OBJLoader extends Loader {
constructor( manager?: LoadingManager );
materials: MTLLoader.MaterialCreator;
load( url: string, onLoad: ( group: Group ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void;
parse( data: string ) : Group;
setMaterials( materials: MTLLoader.MaterialCreator ) : this;
}