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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { Loader, LoadingManager, Group } from 'three'; import { MTLLoader } from './MTLLoader'; export class OBJLoader extends Loader { constructor( manager?: LoadingManager ); materials: MTLLoader.MaterialCreator; load( url: string, onLoad: ( group: Group ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; parse( data: string ) : Group; setMaterials( materials: MTLLoader.MaterialCreator ) : this; }