polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
19 lines (14 loc) • 518 B
TypeScript
import {
Loader,
LoadingManager,
BufferGeometry
} from 'three';
export class DRACOLoader extends Loader {
constructor( manager?: LoadingManager );
load( url: string, onLoad: ( geometry: BufferGeometry ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void;
setDecoderPath( path: string ): DRACOLoader;
setDecoderConfig( config: object ): DRACOLoader;
setWorkerLimit( workerLimit: number ): DRACOLoader;
preload(): DRACOLoader;
dispose(): DRACOLoader;
}