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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {BackSide} from 'three/src/constants'; import {BufferGeometry} from 'three/src/core/BufferGeometry'; import {Float32BufferAttribute} from 'three/src/core/BufferAttribute'; import {Line} from 'three/src/objects/Line'; import {LineBasicMaterial} from 'three/src/materials/LineBasicMaterial'; import {Mesh} from 'three/src/objects/Mesh'; import {MeshBasicMaterial} from 'three/src/materials/MeshBasicMaterial'; /** * This helper must be added as a child of the light */ function RectAreaLightHelper( light, color ) { this.light = light; this.color = color; // optional hardwired color for the helper var positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ]; var geometry = new BufferGeometry(); geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); geometry.computeBoundingSphere(); var material = new LineBasicMaterial( { fog: false } ); Line.call( this, geometry, material ); this.type = 'RectAreaLightHelper'; // var positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ]; var geometry2 = new BufferGeometry(); geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); geometry2.computeBoundingSphere(); this.add( new Mesh( geometry2, new MeshBasicMaterial( { side: BackSide, fog: false } ) ) ); this.update(); } RectAreaLightHelper.prototype = Object.create( Line.prototype ); RectAreaLightHelper.prototype.constructor = RectAreaLightHelper; RectAreaLightHelper.prototype.update = function () { this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 ); if ( this.color !== undefined ) { this.material.color.set( this.color ); this.children[ 0 ].material.color.set( this.color ); } else { this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); // prevent hue shift var c = this.material.color; var max = Math.max( c.r, c.g, c.b ); if ( max > 1 ) c.multiplyScalar( 1 / max ); this.children[ 0 ].material.color.copy( this.material.color ); } }; RectAreaLightHelper.prototype.dispose = function () { this.geometry.dispose(); this.material.dispose(); this.children[ 0 ].geometry.dispose(); this.children[ 0 ].material.dispose(); }; export { RectAreaLightHelper };