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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {CATEGORY_OBJ} from './Category'; import {AmbientLightObjNode} from '../../../nodes/obj/AmbientLight'; import {AreaLightObjNode} from '../../../nodes/obj/AreaLight'; import {DirectionalLightObjNode} from '../../../nodes/obj/DirectionalLight'; import {HemisphereLightObjNode} from '../../../nodes/obj/HemisphereLight'; import {PointLightObjNode} from '../../../nodes/obj/PointLight'; import {SpotLightObjNode} from '../../../nodes/obj/SpotLight'; import {AnimationsObjNode} from '../../../nodes/obj/Animations'; import {CopObjNode} from '../../../nodes/obj/Cop'; import {EventsObjNode} from '../../../nodes/obj/Events'; import {MaterialsObjNode} from '../../../nodes/obj/Materials'; import {PostProcessObjNode} from '../../../nodes/obj/PostProcess'; import {RenderersObjNode} from '../../../nodes/obj/Renderers'; import {BlendObjNode} from '../../../nodes/obj/Blend'; import {GeoObjNode} from '../../../nodes/obj/Geo'; import {NullObjNode} from '../../../nodes/obj/Null'; import {PolarTransformObjNode} from '../../../nodes/obj/PolarTransform'; import {PolyObjNode} from '../../../nodes/obj/Poly'; import {RivetObjNode} from '../../../nodes/obj/Rivet'; import {SceneObjNode} from '../../../nodes/obj/Scene'; import {OrthographicCameraObjNode} from '../../../nodes/obj/OrthographicCamera'; import {PerspectiveCameraObjNode} from '../../../nodes/obj/PerspectiveCamera'; // import {CubeCameraObj} from '../../nodes/obj/CubeCamera'; export interface ObjNodeChildrenMap { ambientLight: AmbientLightObjNode; areaLight: AreaLightObjNode; blend: BlendObjNode; directionalLight: DirectionalLightObjNode; geo: GeoObjNode; hemisphereLight: HemisphereLightObjNode; null: NullObjNode; orthographicCamera: OrthographicCameraObjNode; perspectiveCamera: PerspectiveCameraObjNode; polarTransform: PolarTransformObjNode; pointLight: PointLightObjNode; poly: PolyObjNode; rivet: RivetObjNode; scene: SceneObjNode; spotLight: SpotLightObjNode; // networks animations: AnimationsObjNode; cop: CopObjNode; events: EventsObjNode; materials: MaterialsObjNode; postProcess: PostProcessObjNode; renderers: RenderersObjNode; } import {PolyEngine} from '../../../Poly'; export class ObjRegister { static run(poly: PolyEngine) { poly.registerNode(AmbientLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(AreaLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(DirectionalLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(HemisphereLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(PointLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(SpotLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(BlendObjNode, CATEGORY_OBJ.TRANSFORM); poly.registerNode(GeoObjNode, CATEGORY_OBJ.GEOMETRY); poly.registerNode(NullObjNode, CATEGORY_OBJ.TRANSFORM); poly.registerNode(PolarTransformObjNode, CATEGORY_OBJ.TRANSFORM); poly.registerNode(PolyObjNode, CATEGORY_OBJ.ADVANCED); poly.registerNode(RivetObjNode, CATEGORY_OBJ.TRANSFORM); poly.registerNode(SceneObjNode, CATEGORY_OBJ.ADVANCED); poly.registerNode(OrthographicCameraObjNode, CATEGORY_OBJ.CAMERA); poly.registerNode(PerspectiveCameraObjNode, CATEGORY_OBJ.CAMERA); // poly.registerNode(CubeCameraObj, CATEGORY_OBJ.CAMERA) // networks poly.registerNode(AnimationsObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(CopObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(EventsObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(MaterialsObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(PostProcessObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(RenderersObjNode, CATEGORY_OBJ.NETWORK); } }