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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {CATEGORY_GL} from './Category'; import {FloatToIntGlNode, IntToFloatGlNode} from '../../../nodes/gl/_ConversionMisc'; import {FloatToVec2GlNode, FloatToVec3GlNode, FloatToVec4GlNode} from '../../../nodes/gl/_ConversionToVec'; import { Vec2ToFloatGlNode, Vec3ToFloatGlNode, Vec4ToFloatGlNode, Vec4ToVec3GlNode, Vec3ToVec4GlNode, Vec3ToVec2GlNode, Vec2ToVec3GlNode, } from '../../../nodes/gl/_ConversionVecTo'; import { AbsGlNode, AcosGlNode, AsinGlNode, AtanGlNode, CeilGlNode, CosGlNode, DegreesGlNode, ExpGlNode, Exp2GlNode, FloorGlNode, FractGlNode, InverseSqrtGlNode, LogGlNode, Log2GlNode, NormalizeGlNode, RadiansGlNode, SignGlNode, SinGlNode, SqrtGlNode, TanGlNode, } from '../../../nodes/gl/_Math_Arg1'; import { DistanceGlNode, DotGlNode, MaxGlNode, MinGlNode, ModGlNode, PowGlNode, ReflectGlNode, StepGlNode, } from '../../../nodes/gl/_Math_Arg2'; import {ClampGlNode, FaceforwardGlNode, SmoothstepGlNode} from '../../../nodes/gl/_Math_Arg3'; import {AddGlNode, DivideGlNode, MultGlNode, SubstractGlNode} from '../../../nodes/gl/_Math_Arg2Operation'; import {AndGlNode, OrGlNode} from '../../../nodes/gl/_Math_Arg2Boolean'; import {AccelerationGlNode} from '../../../nodes/gl/Acceleration'; import {AlignGlNode} from '../../../nodes/gl/Align'; import {AttributeGlNode} from '../../../nodes/gl/Attribute'; import {ColorCorrectGlNode} from '../../../nodes/gl/ColorCorrect'; import {CompareGlNode} from '../../../nodes/gl/Compare'; import {ComplementGlNode} from '../../../nodes/gl/Complement'; import {ConstantGlNode} from '../../../nodes/gl/Constant'; import {CrossGlNode} from '../../../nodes/gl/Cross'; import {CycleGlNode} from '../../../nodes/gl/Cycle'; import {DiskGlNode} from '../../../nodes/gl/Disk'; import {EasingGlNode} from '../../../nodes/gl/Easing'; import {FitGlNode, FitTo01GlNode, FitFrom01GlNode, FitFrom01ToVarianceGlNode} from '../../../nodes/gl/Fit'; import {FogGlNode} from '../../../nodes/gl/Fog'; import {ForLoopGlNode} from '../../../nodes/gl/ForLoop'; import {GlobalsGlNode} from '../../../nodes/gl/Globals'; import {HsluvToRgbGlNode} from '../../../nodes/gl/HsluvToRgb'; import {HsvToRgbGlNode} from '../../../nodes/gl/HsvToRgb'; import {IfThenGlNode} from '../../../nodes/gl/IfThen'; import {ImpostorUvGlNode} from '../../../nodes/gl/ImpostorUv'; import {InstanceTransformGlNode} from '../../../nodes/gl/InstanceTransform'; // import {LabToRgbGlNode} from '../../../nodes/gl/LabToRgb'; // TODO: still need work, not looking good // import {LchToRgbGlNode} from '../../../nodes/gl/LchToRgb'; // TODO: still need work, not looking good import {LengthGlNode} from '../../../nodes/gl/Length'; import {LuminanceGlNode} from '../../../nodes/gl/Luminance'; import {MaxLengthGlNode} from '../../../nodes/gl/MaxLength'; import {MixGlNode} from '../../../nodes/gl/Mix'; import {ModelViewMatrixMultGlNode} from '../../../nodes/gl/ModelViewMatrixMult'; import {MultAddGlNode} from '../../../nodes/gl/MultAdd'; import {NegateGlNode} from '../../../nodes/gl/Negate'; import {NoiseGlNode} from '../../../nodes/gl/Noise'; import {NullGlNode} from '../../../nodes/gl/Null'; import {OutputGlNode} from '../../../nodes/gl/Output'; import {ParamGlNode} from '../../../nodes/gl/Param'; import {RefractGlNode} from '../../../nodes/gl/Refract'; import {QuatMultGlNode} from '../../../nodes/gl/QuatMult'; import {QuatFromAxisAngleGlNode} from '../../../nodes/gl/QuatFromAxisAngle'; import {QuatToAngleGlNode} from '../../../nodes/gl/QuatToAngle'; import {QuatToAxisGlNode} from '../../../nodes/gl/QuatToAxis'; import {RampGlNode} from '../../../nodes/gl/Ramp'; import {RandomGlNode} from '../../../nodes/gl/Random'; import {RgbToHsvGlNode} from '../../../nodes/gl/RgbToHsv'; import {RotateGlNode} from '../../../nodes/gl/Rotate'; import {RoundGlNode} from '../../../nodes/gl/Round'; import {SphereGlNode} from '../../../nodes/gl/Sphere'; import {SubnetGlNode} from '../../../nodes/gl/Subnet'; import {SubnetInputGlNode} from '../../../nodes/gl/SubnetInput'; import {SubnetOutputGlNode} from '../../../nodes/gl/SubnetOutput'; import {SwitchGlNode} from '../../../nodes/gl/Switch'; import {TextureGlNode} from '../../../nodes/gl/Texture'; import {TwoWaySwitchGlNode} from '../../../nodes/gl/TwoWaySwitch'; import {VaryingWriteGlNode} from '../../../nodes/gl/VaryingWrite'; import {VaryingReadGlNode} from '../../../nodes/gl/VaryingRead'; import {VectorAlignGlNode} from '../../../nodes/gl/VectorAlign'; import {VectorAngleGlNode} from '../../../nodes/gl/VectorAngle'; export interface GlNodeChildrenMap { abs: AbsGlNode; acceleration: AccelerationGlNode; acos: AcosGlNode; add: AddGlNode; align: AlignGlNode; and: AndGlNode; asin: AsinGlNode; atan: AtanGlNode; attribute: AttributeGlNode; ceil: CeilGlNode; clamp: ClampGlNode; colorCorrect: ColorCorrectGlNode; compare: CompareGlNode; complement: ComplementGlNode; constant: ConstantGlNode; cos: CosGlNode; cross: CrossGlNode; cycle: CycleGlNode; degrees: DegreesGlNode; disk: DiskGlNode; distance: DistanceGlNode; divide: DivideGlNode; dot: DotGlNode; easing: EasingGlNode; exp: ExpGlNode; exp2: Exp2GlNode; faceForward: FaceforwardGlNode; fit: FitGlNode; fitTo01: FitTo01GlNode; fitFrom01: FitFrom01GlNode; fitFrom01ToVariance: FitFrom01ToVarianceGlNode; floatToInt: FloatToIntGlNode; floatToVec2: FloatToVec2GlNode; floatToVec3: FloatToVec3GlNode; floatToVec4: FloatToVec4GlNode; floor: FloorGlNode; fract: FractGlNode; fog: FogGlNode; forLoop: ForLoopGlNode; globals: GlobalsGlNode; hsluvToRgb: HsluvToRgbGlNode; hsvToRgb: HsvToRgbGlNode; ifThen: IfThenGlNode; impostorUv: ImpostorUvGlNode; intToFloat: FloatToIntGlNode; inverseSqrt: InverseSqrtGlNode; instanceTransform: InstanceTransformGlNode; // lab_to_rgb: LabToRgbGlNode; // lch_to_rgb: LchToRgbGlNode; length: LengthGlNode; log: LogGlNode; log2: Log2GlNode; luminance: LuminanceGlNode; max: MaxGlNode; maxLength: MaxLengthGlNode; min: MinGlNode; mix: MixGlNode; mod: ModGlNode; modelViewMatrixMult: ModelViewMatrixMultGlNode; mult: MultGlNode; multAdd: MultAddGlNode; negate: NegateGlNode; noise: NoiseGlNode; normalize: NormalizeGlNode; null: NullGlNode; or: OrGlNode; output: OutputGlNode; param: ParamGlNode; pow: PowGlNode; quatMult: QuatMultGlNode; quatFromAxisAngle: QuatFromAxisAngleGlNode; quatToAngle: QuatToAngleGlNode; quatToAxis: QuatToAxisGlNode; radians: RadiansGlNode; ramp: RampGlNode; random: RandomGlNode; reflect: ReflectGlNode; refract: RefractGlNode; rgbToHsv: RgbToHsvGlNode; rotate: RotateGlNode; round: RoundGlNode; sign: SignGlNode; sin: SinGlNode; smoothstep: SmoothstepGlNode; sphere: SphereGlNode; sqrt: SqrtGlNode; step: StepGlNode; subnet: SubnetGlNode; subnetInput: SubnetInputGlNode; subnetOutput: SubnetOutputGlNode; substract: SubstractGlNode; switch: SwitchGlNode; tan: TanGlNode; texture: TextureGlNode; twoWaySwitch: TwoWaySwitchGlNode; varyingWrite: VaryingWriteGlNode; varyingRead: VaryingReadGlNode; vec2ToFloat: Vec2ToFloatGlNode; vec2ToVec3: Vec2ToVec3GlNode; vec3ToFloat: Vec3ToFloatGlNode; vec3ToVec2: Vec3ToVec2GlNode; vec3ToVec4: Vec3ToVec4GlNode; vec4ToFloat: Vec4ToFloatGlNode; vec4ToVec3: Vec4ToVec3GlNode; vectorAlign: VectorAlignGlNode; vectorAngle: VectorAngleGlNode; } import {NodeContext} from '../../NodeContext'; import {PolyEngine} from '../../../Poly'; const SUBNET_CHILD_OPTION = { only: [ `${IfThenGlNode.nodeContext()}/${IfThenGlNode.type()}`, `${SubnetGlNode.nodeContext()}/${SubnetGlNode.type()}`, `${ForLoopGlNode.nodeContext()}/${ForLoopGlNode.type()}`, ], }; export class GlRegister { static run(poly: PolyEngine) { poly.registerNode(AbsGlNode, CATEGORY_GL.MATH); poly.registerNode(AccelerationGlNode, CATEGORY_GL.PHYSICS); poly.registerNode(AcosGlNode, CATEGORY_GL.TRIGO); poly.registerNode(AddGlNode, CATEGORY_GL.MATH); poly.registerNode(AlignGlNode, CATEGORY_GL.TRIGO); poly.registerNode(AndGlNode, CATEGORY_GL.LOGIC); poly.registerNode(AsinGlNode, CATEGORY_GL.TRIGO); poly.registerNode(AtanGlNode, CATEGORY_GL.TRIGO); poly.registerNode(AttributeGlNode, CATEGORY_GL.GLOBALS, {except: [`${NodeContext.COP}/builder`]}); poly.registerNode(CeilGlNode, CATEGORY_GL.MATH); poly.registerNode(ClampGlNode, CATEGORY_GL.MATH); poly.registerNode(ColorCorrectGlNode, CATEGORY_GL.COLOR); poly.registerNode(CompareGlNode, CATEGORY_GL.LOGIC); poly.registerNode(ComplementGlNode, CATEGORY_GL.MATH); poly.registerNode(ConstantGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(CosGlNode, CATEGORY_GL.TRIGO); poly.registerNode(CrossGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(CycleGlNode, CATEGORY_GL.MATH); poly.registerNode(DegreesGlNode, CATEGORY_GL.CONVERSION); poly.registerNode(DiskGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(DistanceGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(DivideGlNode, CATEGORY_GL.MATH); poly.registerNode(DotGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(EasingGlNode, CATEGORY_GL.MATH); poly.registerNode(ExpGlNode, CATEGORY_GL.MATH); poly.registerNode(Exp2GlNode, CATEGORY_GL.MATH); poly.registerNode(FaceforwardGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(FitGlNode, CATEGORY_GL.MATH); poly.registerNode(FitTo01GlNode, CATEGORY_GL.MATH); poly.registerNode(FitFrom01GlNode, CATEGORY_GL.MATH); poly.registerNode(FitFrom01ToVarianceGlNode, CATEGORY_GL.MATH); poly.registerNode(FloatToIntGlNode, CATEGORY_GL.CONVERSION); poly.registerNode(FloatToVec2GlNode, CATEGORY_GL.CONVERSION); poly.registerNode(FloatToVec3GlNode, CATEGORY_GL.CONVERSION); poly.registerNode(FloatToVec4GlNode, CATEGORY_GL.CONVERSION); poly.registerNode(FloorGlNode, CATEGORY_GL.MATH); poly.registerNode(FogGlNode, CATEGORY_GL.COLOR); poly.registerNode(ForLoopGlNode, CATEGORY_GL.LOGIC); poly.registerNode(FractGlNode, CATEGORY_GL.MATH); poly.registerNode(GlobalsGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(HsluvToRgbGlNode, CATEGORY_GL.COLOR); poly.registerNode(HsvToRgbGlNode, CATEGORY_GL.COLOR); poly.registerNode(IfThenGlNode, CATEGORY_GL.LOGIC); poly.registerNode(ImpostorUvGlNode, CATEGORY_GL.UTIL); poly.registerNode(IntToFloatGlNode, CATEGORY_GL.CONVERSION); poly.registerNode(InverseSqrtGlNode, CATEGORY_GL.MATH); poly.registerNode(InstanceTransformGlNode, CATEGORY_GL.GEOMETRY); // poly.registerNode(LabToRgbGlNode, CATEGORY_GL.COLOR); // poly.registerNode(LchToRgbGlNode, CATEGORY_GL.COLOR); poly.registerNode(LengthGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(LuminanceGlNode, CATEGORY_GL.COLOR); poly.registerNode(LogGlNode, CATEGORY_GL.MATH); poly.registerNode(Log2GlNode, CATEGORY_GL.MATH); poly.registerNode(MaxGlNode, CATEGORY_GL.MATH); poly.registerNode(MaxLengthGlNode, CATEGORY_GL.MATH); poly.registerNode(MinGlNode, CATEGORY_GL.MATH); poly.registerNode(ModGlNode, CATEGORY_GL.MATH); poly.registerNode(ModelViewMatrixMultGlNode, CATEGORY_GL.MATH); poly.registerNode(MixGlNode, CATEGORY_GL.MATH); poly.registerNode(MultGlNode, CATEGORY_GL.MATH); poly.registerNode(MultAddGlNode, CATEGORY_GL.MATH); poly.registerNode(NegateGlNode, CATEGORY_GL.MATH); poly.registerNode(NullGlNode, CATEGORY_GL.UTIL); poly.registerNode(NoiseGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(NormalizeGlNode, CATEGORY_GL.MATH); poly.registerNode(OrGlNode, CATEGORY_GL.LOGIC); poly.registerNode(OutputGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(ParamGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(PowGlNode, CATEGORY_GL.MATH); poly.registerNode(QuatMultGlNode, CATEGORY_GL.QUAT); poly.registerNode(QuatFromAxisAngleGlNode, CATEGORY_GL.QUAT); poly.registerNode(QuatToAngleGlNode, CATEGORY_GL.QUAT); poly.registerNode(QuatToAxisGlNode, CATEGORY_GL.QUAT); poly.registerNode(RampGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(RandomGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(RadiansGlNode, CATEGORY_GL.CONVERSION); poly.registerNode(ReflectGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(RefractGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(RgbToHsvGlNode, CATEGORY_GL.COLOR); poly.registerNode(RotateGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(RoundGlNode, CATEGORY_GL.MATH); poly.registerNode(SignGlNode, CATEGORY_GL.MATH); poly.registerNode(SinGlNode, CATEGORY_GL.TRIGO); poly.registerNode(SmoothstepGlNode, CATEGORY_GL.MATH); poly.registerNode(SphereGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(SqrtGlNode, CATEGORY_GL.MATH); poly.registerNode(StepGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(SubnetGlNode, CATEGORY_GL.LOGIC); poly.registerNode(SubnetInputGlNode, CATEGORY_GL.LOGIC, SUBNET_CHILD_OPTION); poly.registerNode(SubnetOutputGlNode, CATEGORY_GL.LOGIC, SUBNET_CHILD_OPTION); poly.registerNode(SubstractGlNode, CATEGORY_GL.MATH); poly.registerNode(SwitchGlNode, CATEGORY_GL.LOGIC); poly.registerNode(TanGlNode, CATEGORY_GL.TRIGO); poly.registerNode(TextureGlNode, CATEGORY_GL.COLOR); poly.registerNode(TwoWaySwitchGlNode, CATEGORY_GL.LOGIC); poly.registerNode(VaryingWriteGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(VaryingReadGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(Vec2ToFloatGlNode, CATEGORY_GL.CONVERSION); poly.registerNode(Vec2ToVec3GlNode, CATEGORY_GL.CONVERSION); poly.registerNode(Vec3ToFloatGlNode, CATEGORY_GL.CONVERSION); poly.registerNode(Vec3ToVec2GlNode, CATEGORY_GL.CONVERSION); poly.registerNode(Vec3ToVec4GlNode, CATEGORY_GL.CONVERSION); poly.registerNode(Vec4ToFloatGlNode, CATEGORY_GL.CONVERSION); poly.registerNode(Vec4ToVec3GlNode, CATEGORY_GL.CONVERSION); poly.registerNode(VectorAlignGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(VectorAngleGlNode, CATEGORY_GL.GEOMETRY); } }