UNPKG

polygonjs-engine

Version:

node-based webgl 3D engine https://polygonjs.com

71 lines (67 loc) 3.08 kB
import {CATEGORY_ANIM} from './Category'; import {AnimationsAnimNode} from '../../../nodes/anim/Animations'; import {CopAnimNode} from '../../../nodes/anim/Cop'; import {CopyAnimNode} from '../../../nodes/anim/Copy'; import {DelayAnimNode} from '../../../nodes/anim/Delay'; import {DurationAnimNode} from '../../../nodes/anim/Duration'; import {EasingAnimNode} from '../../../nodes/anim/Easing'; import {EventsAnimNode} from '../../../nodes/anim/Events'; import {MaterialsAnimNode} from '../../../nodes/anim/Materials'; import {MergeAnimNode} from '../../../nodes/anim/Merge'; import {NullAnimNode} from '../../../nodes/anim/Null'; import {OperationAnimNode} from '../../../nodes/anim/Operation'; import {PositionAnimNode} from '../../../nodes/anim/Position'; import {PostProcessAnimNode} from '../../../nodes/anim/PostProcess'; import {PropertyNameAnimNode} from '../../../nodes/anim/PropertyName'; import {PropertyValueAnimNode} from '../../../nodes/anim/PropertyValue'; import {RenderersAnimNode} from '../../../nodes/anim/Renderers'; import {RepeatAnimNode} from '../../../nodes/anim/Repeat'; import {SwitchAnimNode} from '../../../nodes/anim/Switch'; import {TargetAnimNode} from '../../../nodes/anim/Target'; export interface AnimNodeChildrenMap { copy: CopyAnimNode; delay: DelayAnimNode; duration: DurationAnimNode; easing: EasingAnimNode; merge: MergeAnimNode; null: NullAnimNode; operation: OperationAnimNode; position: PositionAnimNode; propertyName: PropertyNameAnimNode; propertyValue: PropertyValueAnimNode; repeat: RepeatAnimNode; switch: SwitchAnimNode; target: TargetAnimNode; // networks animations: AnimationsAnimNode; cop: CopAnimNode; events: EventsAnimNode; materials: MaterialsAnimNode; postProcess: PostProcessAnimNode; renderers: RenderersAnimNode; } import {PolyEngine} from '../../../Poly'; export class AnimRegister { static run(poly: PolyEngine) { poly.registerNode(CopyAnimNode, CATEGORY_ANIM.MODIFIER); poly.registerNode(DelayAnimNode, CATEGORY_ANIM.TIMING); poly.registerNode(DurationAnimNode, CATEGORY_ANIM.MODIFIER); poly.registerNode(EasingAnimNode, CATEGORY_ANIM.MODIFIER); poly.registerNode(MergeAnimNode, CATEGORY_ANIM.MODIFIER); poly.registerNode(NullAnimNode, CATEGORY_ANIM.MISC); poly.registerNode(OperationAnimNode, CATEGORY_ANIM.MODIFIER); poly.registerNode(PositionAnimNode, CATEGORY_ANIM.TIMING); poly.registerNode(PropertyNameAnimNode, CATEGORY_ANIM.PROP); poly.registerNode(PropertyValueAnimNode, CATEGORY_ANIM.PROP); poly.registerNode(RepeatAnimNode, CATEGORY_ANIM.MODIFIER); poly.registerNode(SwitchAnimNode, CATEGORY_ANIM.MISC); poly.registerNode(TargetAnimNode, CATEGORY_ANIM.PROP); // networks poly.registerNode(AnimationsAnimNode, CATEGORY_ANIM.NETWORK); poly.registerNode(CopAnimNode, CATEGORY_ANIM.NETWORK); poly.registerNode(EventsAnimNode, CATEGORY_ANIM.NETWORK); poly.registerNode(MaterialsAnimNode, CATEGORY_ANIM.NETWORK); poly.registerNode(PostProcessAnimNode, CATEGORY_ANIM.NETWORK); poly.registerNode(RenderersAnimNode, CATEGORY_ANIM.NETWORK); } }