polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
32 lines (26 loc) • 797 B
text/typescript
// import {BaseNodeType} from '../../../nodes/_Base';
export enum AssemblerName {
GL_MESH_BASIC = 'GL_MESH_BASIC',
GL_MESH_LAMBERT = 'GL_MESH_LAMBERT',
GL_MESH_STANDARD = 'GL_MESH_STANDARD',
GL_PARTICLES = 'GL_PARTICLES',
GL_POINTS = 'GL_POINTS',
GL_TEXTURE = 'GL_TEXTURE',
GL_VOLUME = 'GL_VOLUME',
}
export interface ControllerAssemblerPair {
controller: any;
assembler: any;
}
export class BaseAssemblersRegister {
protected _controller_assembler_by_name: Map<AssemblerName, ControllerAssemblerPair> = new Map();
register(name: AssemblerName, controller: any, assembler: any) {
this._controller_assembler_by_name.set(name, {
controller: controller,
assembler: assembler,
});
}
unregister(name: AssemblerName) {
this._controller_assembler_by_name.delete(name);
}
}