polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
164 lines (150 loc) • 4.92 kB
text/typescript
import {StringOrNumber} from '../../types/GlobalTypes';
import {TypedParam} from './_Base';
import {FloatParam} from './Float';
import {ParamType} from '../poly/ParamType';
import {ParamEvent} from '../poly/ParamEvent';
import {ParamInitValueSerializedTypeMap} from './types/ParamInitValueSerializedTypeMap';
import {ParamInitValuesTypeMap} from './types/ParamInitValuesTypeMap';
import {CoreType} from '../../core/Type';
export abstract class TypedMultipleParam<T extends ParamType> extends TypedParam<T> {
private _components_contructor = FloatParam;
protected _components!: FloatParam[];
get components() {
return this._components;
}
get is_numeric() {
return true;
}
get is_default() {
for (let c of this.components) {
if (!c.is_default) {
return false;
}
}
return true;
}
get raw_input() {
return this._components.map((c) => c.raw_input) as ParamInitValueSerializedTypeMap[T];
}
get raw_input_serialized() {
return this.raw_input;
}
protected _copy_value(param: TypedMultipleParam<T>) {
for (let i = 0; i < this.components.length; i++) {
const component = this.components[i];
const src_component = param.components[i];
component.copy_value(src_component);
}
}
init_components() {
if (this._components != null) {
return;
}
let index = 0;
this._components = new Array(this.component_names.length);
for (let component_name of this.component_names) {
const component = new this._components_contructor(this.scene(), this._node); //, `${this.name}${name}`);
let default_val;
if (CoreType.isArray(this._default_value)) {
default_val = this._default_value[index];
} else {
default_val = (this._default_value as any)[component_name];
}
component.options.copy(this.options);
component.set_init_value(default_val);
// component.set_scene(this.scene);
component.setName(`${this.name()}${component_name}`);
component.set_parent_param(this);
// this.addGraphInput(component, false); // already called in set_parent_param
// component.initialize();
this._components[index] = component;
index++;
}
// this.compute();
}
protected async process_computation(): Promise<void> {
await this.compute_components();
this.set_value_from_components();
}
set_value_from_components() {}
// set_raw_input_from_components() {}
has_expression() {
for (let c of this.components) {
if (c.expression_controller?.active()) {
return true;
}
}
return false;
}
private async compute_components() {
const components = this.components;
const promises = [];
for (let c of components) {
if (c.isDirty()) {
promises.push(c.compute());
}
}
await Promise.all(promises);
this.removeDirtyState();
}
// TODO: refactor this, so that nodes with vector or color params
// can be initialized with DEFAULT.color
// and not DEFAULT.color.toArray()
// and this could also maybe fix the .set() calls
// where an array currently needs to be used
protected _prefilter_invalid_raw_input(raw_input: any): ParamInitValuesTypeMap[T] {
if (!CoreType.isArray(raw_input)) {
const number_or_string = raw_input as number | string;
const raw_input_wrapped_in_array: StringOrNumber[] = this.component_names.map(() => number_or_string);
return raw_input_wrapped_in_array as ParamInitValuesTypeMap[T];
} else {
return raw_input as ParamInitValuesTypeMap[T];
}
}
protected process_raw_input() {
const cooker = this.scene().cooker;
cooker.block();
const components = this.components;
for (let c of components) {
c.emitController.blockParentEmit();
}
// if (CoreType.isArray(values)) {
const value = this._raw_input;
let prev_value: number = 0;
if (CoreType.isArray(value)) {
for (let i = 0; i < components.length; i++) {
let component_value = (value as any)[i];
// use the prev value, in case we give an array that is too short
if (component_value == null) {
component_value = prev_value;
}
components[i].set(component_value);
prev_value = component_value;
}
} else {
for (let i = 0; i < components.length; i++) {
const component_name = this.component_names[i];
let component_value = (value as any)[component_name];
// use the prev value, in case we give a vec2 instead of vec3
if (component_value == null) {
component_value = prev_value;
}
components[i].set(component_value);
prev_value = component_value;
}
}
// } else {
// const component_names = this.component_names()
// for (let i = 0; i < components.length; i++) {
// components[i].set(values[component_names[i]])
// }
// }
cooker.unblock();
for (let i = 0; i < components.length; i++) {
components[i].emitController.unblockParentEmit();
}
// this.emit(ParamEvent.UPDATED);
this.emitController.emit(ParamEvent.VALUE_UPDATED);
}
}
// class BaseMultipleParam extends TypedMultipleParam<Vector> {}