polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
28 lines (27 loc) • 736 B
text/typescript
export enum ShaderName {
VERTEX = 'vertex',
FRAGMENT = 'fragment',
LEAVES_FROM_NODES_SHADER = 'leaves_from_nodes_shader',
PARTICLES_0 = 'particles_0',
PARTICLES_1 = 'particles_1',
PARTICLES_2 = 'particles_2',
PARTICLES_3 = 'particles_3',
PARTICLES_4 = 'particles_4',
PARTICLES_5 = 'particles_5',
PARTICLES_6 = 'particles_6',
PARTICLES_7 = 'particles_7',
PARTICLES_8 = 'particles_8',
PARTICLES_9 = 'particles_9',
}
export const ParticleShaderNames: Array<ShaderName> = [
ShaderName.PARTICLES_0,
ShaderName.PARTICLES_1,
ShaderName.PARTICLES_2,
ShaderName.PARTICLES_3,
ShaderName.PARTICLES_4,
ShaderName.PARTICLES_5,
ShaderName.PARTICLES_6,
ShaderName.PARTICLES_7,
ShaderName.PARTICLES_8,
ShaderName.PARTICLES_9,
];