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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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export enum ShaderName { VERTEX = 'vertex', FRAGMENT = 'fragment', LEAVES_FROM_NODES_SHADER = 'leaves_from_nodes_shader', PARTICLES_0 = 'particles_0', PARTICLES_1 = 'particles_1', PARTICLES_2 = 'particles_2', PARTICLES_3 = 'particles_3', PARTICLES_4 = 'particles_4', PARTICLES_5 = 'particles_5', PARTICLES_6 = 'particles_6', PARTICLES_7 = 'particles_7', PARTICLES_8 = 'particles_8', PARTICLES_9 = 'particles_9', } export const ParticleShaderNames: Array<ShaderName> = [ ShaderName.PARTICLES_0, ShaderName.PARTICLES_1, ShaderName.PARTICLES_2, ShaderName.PARTICLES_3, ShaderName.PARTICLES_4, ShaderName.PARTICLES_5, ShaderName.PARTICLES_6, ShaderName.PARTICLES_7, ShaderName.PARTICLES_8, ShaderName.PARTICLES_9, ];