polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
8 lines (7 loc) • 370 B
text/typescript
import {ShaderName} from './ShaderName';
import {NodeContext} from '../../../poly/NodeContext';
import {NodeTypeMap} from '../../../containers/utils/ContainerMap';
export abstract class TypedAssembler<NC extends NodeContext> {
abstract get shader_names(): ShaderName[];
abstract input_names_for_shader_name(node: NodeTypeMap[NC], shader_name: ShaderName): string[];
}