polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
import {CoreGraphNode} from '../../../../core/graph/CoreGraphNode';
import {
ConnectionPointTypeMap,
ConnectionPointEnumMap,
DEFAULT_CONNECTION_POINT_ENUM_MAP,
create_connection_point,
} from './connections/ConnectionMap';
import {TypedNode} from '../../_Base';
import {ConnectionPointsSpareParamsController} from './ConnectionPointsSpareParamsController';
import {NodeContext, NetworkChildNodeType} from '../../../poly/NodeContext';
type IONameFunction = (index: number) => string;
type ExpectedConnectionTypesFunction<NC extends NodeContext> = () => ConnectionPointEnumMap[NC][];
export class ConnectionPointsController<NC extends NodeContext> {
private _spare_params_controller: ConnectionPointsSpareParamsController<NC>;
private _create_spare_params_from_inputs = true;
private _functions_overridden = false;
constructor(private node: TypedNode<NC, any>, private _context: NC) {
this._spare_params_controller = new ConnectionPointsSpareParamsController(this.node, this._context);
}
private _input_name_function: IONameFunction = (index: number) => {
return `in${index}`;
};
private _output_name_function: IONameFunction = (index: number) => {
return index == 0 ? 'val' : `val${index}`;
};
// private _default_input_type: ConnectionPointType = ConnectionPointType.FLOAT;
private _expected_input_types_function: ExpectedConnectionTypesFunction<NC> = () => {
const type = this.first_input_connection_type() || this.default_connection_type();
return [type, type];
};
private _expected_output_types_function: ExpectedConnectionTypesFunction<NC> = () => {
return [this._expected_input_types_function()[0]];
};
protected default_connection_type(): ConnectionPointEnumMap[NC] {
return DEFAULT_CONNECTION_POINT_ENUM_MAP[this._context];
}
protected create_connection_point(name: string, type: ConnectionPointEnumMap[NC]): ConnectionPointTypeMap[NC] {
return create_connection_point(this._context, name, type) as ConnectionPointTypeMap[NC];
}
functions_overridden(): boolean {
return this._functions_overridden;
}
initialized(): boolean {
return this._initialized;
}
set_create_spare_params_from_inputs(state: boolean) {
this._create_spare_params_from_inputs = state;
}
set_input_name_function(func: IONameFunction) {
this._initialize_if_required();
this._input_name_function = func;
}
set_output_name_function(func: IONameFunction) {
this._initialize_if_required();
this._output_name_function = func;
}
// set_default_input_type(type: ConnectionPointType) {
// this._default_input_type = type;
// }
set_expected_input_types_function(func: ExpectedConnectionTypesFunction<NC>) {
this._initialize_if_required();
this._functions_overridden = true;
this._expected_input_types_function = func;
}
set_expected_output_types_function(func: ExpectedConnectionTypesFunction<NC>) {
this._initialize_if_required();
this._functions_overridden = true;
this._expected_output_types_function = func;
}
input_name(index: number) {
return this._wrapped_input_name_function(index);
}
output_name(index: number) {
return this._wrapped_output_name_function(index);
}
private _update_signature_if_required_bound = this.update_signature_if_required.bind(this);
private _initialized: boolean = false;
initializeNode() {
// I don't want this check here, as I should refactor to have the has_named_inputs
// be initialized from here
// if (!this.node.io.inputs.has_named_inputs) {
// return;
// }
if (this._initialized) {
console.warn('already initialized', this.node);
return;
}
this._initialized = true;
// hooks
this.node.io.inputs.add_on_set_input_hook(
'_update_signature_if_required',
this._update_signature_if_required_bound
);
// this.node.lifecycle.add_on_add_hook(this._update_signature_if_required_bound);
this.node.params.add_on_scene_load_hook(
'_update_signature_if_required',
this._update_signature_if_required_bound
);
this.node.params.onParamsCreated(
'_update_signature_if_required_bound',
this._update_signature_if_required_bound
);
this.node.addPostDirtyHook('_update_signature_if_required', this._update_signature_if_required_bound);
if (!this._spare_params_controller.initialized()) {
this._spare_params_controller.initializeNode();
}
}
private _initialize_if_required() {
if (!this._initialized) {
this.initializeNode();
}
}
get spare_params() {
return this._spare_params_controller;
}
update_signature_if_required(dirty_trigger?: CoreGraphNode) {
if (!this.node.lifecycle.creation_completed || !this._connections_match_inputs()) {
this.update_connection_types();
this.node.removeDirtyState();
// no need to update the successors when loading,
// since the connection point types are stored in the scene data
if (!this.node.scene().loadingController.isLoading()) {
this.make_successors_update_signatures();
}
}
}
// used when a node changes its signature, adn the output nodes need to adapt their own signatures
private make_successors_update_signatures() {
const successors = this.node.graphAllSuccessors();
if (this.node.childrenAllowed()) {
const subnet_inputs = this.node.nodesByType(NetworkChildNodeType.INPUT);
const subnet_outputs = this.node.nodesByType(NetworkChildNodeType.OUTPUT);
for (let subnet_input of subnet_inputs) {
successors.push(subnet_input);
}
for (let subnet_output of subnet_outputs) {
successors.push(subnet_output);
}
}
for (let graph_node of successors) {
const node = graph_node as TypedNode<NC, any>;
// we need to check if node.io exists to be sure it is a node, not just a graph_node
if (node.io && node.io.has_connection_points_controller && node.io.connection_points.initialized()) {
node.io.connection_points.update_signature_if_required(this.node);
}
}
// we also need to have subnet_output nodes update their parents
// if (this.node.type == NetworkChildNodeType.OUTPUT) {
// this.node.parent?.io.connection_points.update_signature_if_required(this.node);
// }
}
update_connection_types() {
const set_dirty = false;
const expected_input_types = this._wrapped_expected_input_types_function();
const expected_output_types = this._wrapped_expected_output_types_function();
const named_input_connection_points: ConnectionPointTypeMap[NC][] = [];
for (let i = 0; i < expected_input_types.length; i++) {
const type = expected_input_types[i];
const point = this.create_connection_point(this._wrapped_input_name_function(i), type);
named_input_connection_points.push(point);
}
const named_output_connect_points: ConnectionPointTypeMap[NC][] = [];
for (let i = 0; i < expected_output_types.length; i++) {
const type = expected_output_types[i];
const point = this.create_connection_point(this._wrapped_output_name_function(i), type);
named_output_connect_points.push(point);
}
this.node.io.inputs.setNamedInputConnectionPoints(named_input_connection_points);
this.node.io.outputs.setNamedOutputConnectionPoints(named_output_connect_points, set_dirty);
if (this._create_spare_params_from_inputs) {
this._spare_params_controller.create_spare_parameters();
}
}
protected _connections_match_inputs(): boolean {
const current_input_types = this.node.io.inputs.named_input_connection_points.map((c) => c?.type());
const current_output_types = this.node.io.outputs.named_output_connection_points.map((c) => c?.type());
const expected_input_types = this._wrapped_expected_input_types_function();
const expected_output_types = this._wrapped_expected_output_types_function();
if (expected_input_types.length != current_input_types.length) {
return false;
}
if (expected_output_types.length != current_output_types.length) {
return false;
}
for (let i = 0; i < current_input_types.length; i++) {
if (current_input_types[i] != expected_input_types[i]) {
return false;
}
}
for (let i = 0; i < current_output_types.length; i++) {
if (current_output_types[i] != expected_output_types[i]) {
return false;
}
}
return true;
}
//
//
// WRAPPPED METHOD
// the goal here is to use the types data saved in the scene file
// when the scene is loading. That has 2 purposes:
// - avoid an update cascade during loading, where nodes with many inputs are updated
// several times.
// - allow the subnet_input to load with the connection_points it had on save,
// which in turn allows connected nodes to not lose their connections.
//
private _wrapped_expected_input_types_function() {
if (this.node.scene().loadingController.isLoading()) {
const in_data = this.node.io.saved_connection_points_data.in();
if (in_data) {
return in_data.map((d) => d.type as ConnectionPointEnumMap[NC]);
}
}
return this._expected_input_types_function();
}
private _wrapped_expected_output_types_function() {
if (this.node.scene().loadingController.isLoading()) {
const out_data = this.node.io.saved_connection_points_data.out();
if (out_data) {
return out_data.map((d) => d.type as ConnectionPointEnumMap[NC]);
}
}
return this._expected_output_types_function();
}
private _wrapped_input_name_function(index: number) {
if (this.node.scene().loadingController.isLoading()) {
const in_data = this.node.io.saved_connection_points_data.in();
if (in_data) {
return in_data[index].name;
}
}
return this._input_name_function(index);
}
private _wrapped_output_name_function(index: number) {
if (this.node.scene().loadingController.isLoading()) {
const out_data = this.node.io.saved_connection_points_data.out();
if (out_data) {
return out_data[index].name;
}
}
return this._output_name_function(index);
}
// protected input_connection_type() {
// return this.first_input_connection_type();
// }
// protected output_connection_type() {
// return this.first_input_connection_type();
// }
first_input_connection_type(): ConnectionPointEnumMap[NC] | undefined {
return this.input_connection_type(0);
}
input_connection_type(index: number): ConnectionPointEnumMap[NC] | undefined {
const connections = this.node.io.connections.input_connections();
if (connections) {
const connection = connections[index];
if (connection) {
return connection.src_connection_point()!.type() as ConnectionPointEnumMap[NC];
}
}
}
// input_connection_point_from_connection(connection: TypedNodeConnection<NC>): ConnectionPointTypeMap[NC] {
// const node_dest = connection.node_dest;
// const output_index = connection.output_index;
// return node_dest.io.outputs.named_output_connection_points[output_index] as ConnectionPointTypeMap[NC];
// }
// output_connection_point_from_connection(connection: TypedNodeConnection<NC>): ConnectionPointTypeMap[NC] {
// const node_src = connection.node_src;
// const output_index = connection.output_index;
// return node_src.io.outputs.named_output_connection_points[output_index] as ConnectionPointTypeMap[NC];
// }
// connection_point_type_from_connection(connection: TypedNodeConnection<NC>): ConnectionPointEnumMap[NC] {
// return connection.dest_connection_point()?.type as ConnectionPointEnumMap[NC];
// // const connection_point = this.output_connection_point_from_connection(connection)!;
// // return connection_point.type as ConnectionPointEnumMap[NC];
// }
// connection_point_name_from_connection(connection: TypedNodeConnection<NC>): string {
// return connection.dest_connection_point()!.name
// // const connection_point = this.output_connection_point_from_connection(connection)!;
// // return connection_point.name;
// }
}