polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
11 lines (8 loc) • 312 B
text/typescript
import {BaseNodeType} from '../_Base';
import {TimeDependentState} from './states/TimeDependent';
import {ErrorState} from './states/Error';
export class StatesController {
time_dependent = new TimeDependentState(this.node);
error = new ErrorState(this.node);
constructor(protected node: BaseNodeType) {}
}