polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
24 lines (21 loc) • 1.05 kB
TypeScript
import {WebGLRenderer} from 'three/src/renderers/WebGLRenderer';
import {WebGLRenderTarget} from 'three/src/renderers/WebGLRenderTarget';
import {DataTexture} from 'three/src/textures/DataTexture';
import {TextureDataType} from 'three/src/constants';
import {ShaderMaterial} from 'three/src/materials/ShaderMaterial';
export interface GPUComputationRendererVariable {
name: string;
renderTargets: WebGLRenderTarget[];
material: ShaderMaterial;
}
export class GPUComputationRenderer {
constructor(x: number, y: number, renderer: WebGLRenderer);
compute(): void;
init(): string | null;
setDataType(type: TextureDataType): void;
addVariable(name: string, fragment_shader: string, variable: DataTexture): GPUComputationRendererVariable;
setVariableDependencies(variable: GPUComputationRendererVariable, vars: GPUComputationRendererVariable[]): void;
renderTexture(texture: DataTexture, render_target: WebGLRenderTarget): void;
createTexture(): DataTexture;
getCurrentRenderTarget(variable: GPUComputationRendererVariable): WebGLRenderTarget;
}