polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a Torus Knot.
*
* @remarks
* The Torus Knot is akin to the Torus, except that you can create more complex shapes by using the `p` and `q` paramters.
*
*/
import {TypedSopNode} from './_Base';
import {TorusKnotSopOperation} from '../../../core/operations/sop/TorusKnot';
import {CoreGroup} from '../../../core/geometry/Group';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
const DEFAULT = TorusKnotSopOperation.DEFAULT_PARAMS;
class TorusKnotSopParamsConfig extends NodeParamsConfig {
/** @param large radius */
radius = ParamConfig.FLOAT(DEFAULT.radius);
/** @param radius of the tube */
radiusTube = ParamConfig.FLOAT(DEFAULT.radiusTube);
/** @param number of segments along the length of the torus */
segmentsRadial = ParamConfig.INTEGER(DEFAULT.segmentsRadial, {range: [1, 128]});
/** @param number of segments along the tube */
segmentsTube = ParamConfig.INTEGER(DEFAULT.segmentsTube, {range: [1, 32]});
/** @param change this to create more interesting shapes. Don't ask me what it is exactly, I don't know! */
p = ParamConfig.INTEGER(DEFAULT.p, {range: [1, 10]});
/** @param change this to create more interesting shapes. Don't ask me what it is exactly, I don't know! */
q = ParamConfig.INTEGER(DEFAULT.q, {range: [1, 10]});
/** @param center of the torus knot */
center = ParamConfig.VECTOR3(DEFAULT.center);
}
const ParamsConfig = new TorusKnotSopParamsConfig();
export class TorusKnotSopNode extends TypedSopNode<TorusKnotSopParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'torusKnot';
}
initializeNode() {}
private _operation: TorusKnotSopOperation | undefined;
cook(input_contents: CoreGroup[]) {
this._operation = this._operation || new TorusKnotSopOperation(this.scene(), this.states);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}