polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Allows to edit properties of textures in the used materials.
*
*
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {TexturePropertiesSopOperation} from '../../../core/operations/sop/TextureProperties';
import {MAG_FILTER_MENU_ENTRIES, MIN_FILTER_MENU_ENTRIES} from '../../../core/cop/ConstantFilter';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
const DEFAULT = TexturePropertiesSopOperation.DEFAULT_PARAMS;
class TexturePropertiesSopParamsConfig extends NodeParamsConfig {
/** @param sets if this node should search through the materials inside the whole hierarchy */
applyToChildren = ParamConfig.BOOLEAN(DEFAULT.applyToChildren);
separator = ParamConfig.SEPARATOR();
// anisotropy
/** @param toggle on to update the anisotropy */
tanisotropy = ParamConfig.BOOLEAN(DEFAULT.tanisotropy);
/** @param sets if the anisotropy should be set to the max capabilities of the renderer */
useRendererMaxAnisotropy = ParamConfig.BOOLEAN(DEFAULT.useRendererMaxAnisotropy, {
visibleIf: {tanisotropy: 1},
});
/** @param anisotropy value */
anisotropy = ParamConfig.INTEGER(DEFAULT.anisotropy, {
visibleIf: {tanisotropy: 1, useRendererMaxAnisotropy: 0},
range: [0, 32],
rangeLocked: [true, false],
});
// filters
/** @param toggle on to update min filter */
tminFilter = ParamConfig.BOOLEAN(0);
/** @param min filter value */
minFilter = ParamConfig.INTEGER(DEFAULT.minFilter, {
visibleIf: {tminFilter: 1},
menu: {
entries: MIN_FILTER_MENU_ENTRIES,
},
});
/** @param toggle on to update mag filter */
tmagFilter = ParamConfig.BOOLEAN(0);
/** @param mag filter value */
magFilter = ParamConfig.INTEGER(DEFAULT.magFilter, {
visibleIf: {tmagFilter: 1},
menu: {
entries: MAG_FILTER_MENU_ENTRIES,
},
});
}
const ParamsConfig = new TexturePropertiesSopParamsConfig();
export class TexturePropertiesSopNode extends TypedSopNode<TexturePropertiesSopParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'textureProperties';
}
static displayedInputNames(): string[] {
return ['objects with textures to change properties of'];
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(TexturePropertiesSopOperation.INPUT_CLONED_STATE);
}
private _operation: TexturePropertiesSopOperation | undefined;
async cook(input_contents: CoreGroup[]) {
this._operation = this._operation || new TexturePropertiesSopOperation(this.scene(), this.states);
const core_group = await this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}