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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Creates a tetrahedron * * * */ import {TypedSopNode} from './_Base'; import {TetrahedronBufferGeometry} from '../../../core/geometry/operation/Tetrahedron'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {ObjectType} from '../../../core/geometry/Constant'; class TetrahedronSopParamsConfig extends NodeParamsConfig { /** @param radius of the tetrahedron */ radius = ParamConfig.FLOAT(1); /** @param resolution of the tetrahedron */ detail = ParamConfig.INTEGER(0, { range: [0, 10], rangeLocked: [true, false], }); /** @param sets to create only points */ pointsOnly = ParamConfig.BOOLEAN(0); /** @param center of the tetrahedron */ center = ParamConfig.VECTOR3([0, 0, 0]); } const ParamsConfig = new TetrahedronSopParamsConfig(); export class TetrahedronSopNode extends TypedSopNode<TetrahedronSopParamsConfig> { params_config = ParamsConfig; static type() { return 'tetrahedron'; } cook() { const pointsOnly = this.pv.pointsOnly; const geometry = new TetrahedronBufferGeometry(this.pv.radius, this.pv.detail, pointsOnly); geometry.translate(this.pv.center.x, this.pv.center.y, this.pv.center.z); if (pointsOnly) { const object = this.create_object(geometry, ObjectType.POINTS); this.setObject(object); } else { geometry.computeVertexNormals(); this.setGeometry(geometry); } } }