polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a tetrahedron
*
*
*
*/
import {TypedSopNode} from './_Base';
import {TetrahedronBufferGeometry} from '../../../core/geometry/operation/Tetrahedron';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {ObjectType} from '../../../core/geometry/Constant';
class TetrahedronSopParamsConfig extends NodeParamsConfig {
/** @param radius of the tetrahedron */
radius = ParamConfig.FLOAT(1);
/** @param resolution of the tetrahedron */
detail = ParamConfig.INTEGER(0, {
range: [0, 10],
rangeLocked: [true, false],
});
/** @param sets to create only points */
pointsOnly = ParamConfig.BOOLEAN(0);
/** @param center of the tetrahedron */
center = ParamConfig.VECTOR3([0, 0, 0]);
}
const ParamsConfig = new TetrahedronSopParamsConfig();
export class TetrahedronSopNode extends TypedSopNode<TetrahedronSopParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'tetrahedron';
}
cook() {
const pointsOnly = this.pv.pointsOnly;
const geometry = new TetrahedronBufferGeometry(this.pv.radius, this.pv.detail, pointsOnly);
geometry.translate(this.pv.center.x, this.pv.center.y, this.pv.center.z);
if (pointsOnly) {
const object = this.create_object(geometry, ObjectType.POINTS);
this.setObject(object);
} else {
geometry.computeVertexNormals();
this.setGeometry(geometry);
}
}
}