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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Subdivides a geometry * * */ import {TypedSopNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {CoreGroup} from '../../../core/geometry/Group'; import {SubdivideSopOperation} from '../../../core/operations/sop/Subdivide'; const DEFAULT = SubdivideSopOperation.DEFAULT_PARAMS; class SubdivideSopParamsConfig extends NodeParamsConfig { /** @param number of subdivisions */ subdivisions = ParamConfig.INTEGER(DEFAULT.subdivisions, { range: [0, 5], rangeLocked: [true, false], }); } const ParamsConfig = new SubdivideSopParamsConfig(); export class SubdivideSopNode extends TypedSopNode<SubdivideSopParamsConfig> { params_config = ParamsConfig; static type() { return 'subdivide'; } initializeNode() { this.io.inputs.setCount(1); } private _operation: SubdivideSopOperation | undefined; cook(input_contents: CoreGroup[]) { this._operation = this._operation || new SubdivideSopOperation(this.scene(), this.states); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }