polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a sphere.
*
* @remarks
* If the node has no input, you can control the radius and center of the sphere. If the node has an input, it will create a sphere that encompasses the input geometry.
*
*/
import {TypedSopNode} from './_Base';
import {SphereSopOperation, SPHERE_TYPES, SPHERE_TYPE} from '../../../core/operations/sop/Sphere';
import {CoreGroup} from '../../../core/geometry/Group';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
const DEFAULT = SphereSopOperation.DEFAULT_PARAMS;
class SphereSopParamsConfig extends NodeParamsConfig {
/** @param type of sphere (default sphere or isocahedron) */
type = ParamConfig.INTEGER(DEFAULT.type, {
menu: {
entries: SPHERE_TYPES.map((name) => {
return {name: name, value: SPHERE_TYPE[name]};
}),
},
});
/** @param radius of the sphere when the type is default */
radius = ParamConfig.FLOAT(DEFAULT.radius, {visibleIf: {type: SPHERE_TYPE.default}});
/** @param resolution - number of segments in x and y */
resolution = ParamConfig.VECTOR2(DEFAULT.resolution, {visibleIf: {type: SPHERE_TYPE.default}});
/** @param if set to 1, you can then set the phiStart, phi_end, thetaStart and theta_end */
open = ParamConfig.BOOLEAN(DEFAULT.open, {visibleIf: {type: SPHERE_TYPE.default}});
/** @param start of phi angle */
phiStart = ParamConfig.FLOAT(DEFAULT.phiStart, {
range: [0, Math.PI * 2],
visibleIf: {type: SPHERE_TYPE.default, open: true},
});
/** @param length of phi opening */
phiLength = ParamConfig.FLOAT('$PI*2', {
range: [0, Math.PI * 2],
visibleIf: {type: SPHERE_TYPE.default, open: true},
});
/** @param start of theta angle */
thetaStart = ParamConfig.FLOAT(DEFAULT.thetaStart, {
range: [0, Math.PI],
visibleIf: {type: SPHERE_TYPE.default, open: true},
});
/** @param length of theta opening */
thetaLength = ParamConfig.FLOAT('$PI', {
range: [0, Math.PI],
visibleIf: {type: SPHERE_TYPE.default, open: true},
});
/** @param resolution of the sphere when the type is isocahedron */
detail = ParamConfig.INTEGER(DEFAULT.detail, {
range: [0, 5],
rangeLocked: [true, false],
visibleIf: {type: SPHERE_TYPE.isocahedron},
});
/** @param center of the sphere */
center = ParamConfig.VECTOR3(DEFAULT.center);
}
const ParamsConfig = new SphereSopParamsConfig();
export class SphereSopNode extends TypedSopNode<SphereSopParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'sphere';
}
initializeNode() {
this.io.inputs.setCount(0, 1);
this.io.inputs.initInputsClonedState(SphereSopOperation.INPUT_CLONED_STATE);
}
private _operation: SphereSopOperation | undefined;
cook(input_contents: CoreGroup[]) {
this._operation = this._operation || new SphereSopOperation(this.scene(), this.states);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}