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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Moves points alongside the normal. * * @remarks * This can be useful to inflate or deflate quickly some objects. * * */ import {TypedSopNode} from './_Base'; import {InputCloneMode} from '../../poly/InputCloneMode'; import {CoreGroup} from '../../../core/geometry/Group'; import {PeakSopOperation} from '../../../core/operations/sop/Peak'; const DEFAULT = PeakSopOperation.DEFAULT_PARAMS; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class PeakSopParamsConfig extends NodeParamsConfig { /** @param amount the points will be moved */ amount = ParamConfig.FLOAT(DEFAULT.amount, {range: [-1, 1]}); } const ParamsConfig = new PeakSopParamsConfig(); export class PeakSopNode extends TypedSopNode<PeakSopParamsConfig> { params_config = ParamsConfig; static type() { return 'peak'; } initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE); } private _operation: PeakSopOperation | undefined; cook(input_contents: CoreGroup[]) { this._operation = this._operation || new PeakSopOperation(this.scene(), this.states); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }