polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
35 lines (30 loc) • 1.12 kB
text/typescript
/**
* This node does not change the input geometry.
*
* @remarks
* It can still be used to keep a copy of the input geometry, in case downstream nodes were to process it without cloning.
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {NullSopOperation} from '../../../core/operations/sop/Null';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
class NullSopParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new NullSopParamsConfig();
export class NullSopNode extends TypedSopNode<NullSopParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'null';
}
initializeNode() {
this.io.inputs.setCount(0, 1);
this.io.inputs.initInputsClonedState(NullSopOperation.INPUT_CLONED_STATE);
// this.uiData.set_border_radius(1000);
}
private _operation: NullSopOperation | undefined;
cook(input_contents: CoreGroup[]) {
this._operation = this._operation || new NullSopOperation(this.scene(), this.states);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}