polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Updates the normals of the geometry
*
* @remarks
* Just like the Point and Color SOPs, this can take expressions
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {CoreObject} from '../../../core/geometry/Object';
import {Attribute} from '../../../core/geometry/Attribute';
import {Mesh} from 'three/src/objects/Mesh';
import {BufferGeometry} from 'three/src/core/BufferGeometry';
import {CoreGeometry} from '../../../core/geometry/Geometry';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class NormalsSopParamsConfig extends NodeParamsConfig {
/** @param toggle on if normals can be updated via expressions */
edit = ParamConfig.BOOLEAN(0);
/** @param toggle on to update the x component */
updateX = ParamConfig.BOOLEAN(0, {
visibleIf: {edit: 1},
});
/** @param expression or value for the x component */
x = ParamConfig.FLOAT('@N.x', {
visibleIf: {updateX: 1, edit: 1},
expression: {forEntities: true},
});
/** @param toggle on to update the y component */
updateY = ParamConfig.BOOLEAN(0, {
visibleIf: {edit: 1},
});
/** @param expression or value for the y component */
y = ParamConfig.FLOAT('@N.y', {
visibleIf: {updateY: 1, edit: 1},
expression: {forEntities: true},
});
/** @param toggle on to update the z component */
updateZ = ParamConfig.BOOLEAN(0, {
visibleIf: {edit: 1},
});
/** @param expression or value for the z component */
z = ParamConfig.FLOAT('@N.z', {
visibleIf: {updateZ: 1, edit: 1},
expression: {forEntities: true},
});
/** @param recompute the normals based on the position */
recompute = ParamConfig.BOOLEAN(1, {
visibleIf: {edit: 0},
});
/** @param invert normals */
invert = ParamConfig.BOOLEAN(0);
}
const ParamsConfig = new NormalsSopParamsConfig();
export class NormalsSopNode extends TypedSopNode<NormalsSopParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'normals';
}
static displayedInputNames(): string[] {
return ['geometry to update normals of'];
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE);
}
async cook(input_contents: CoreGroup[]) {
const core_group = input_contents[0];
if (this.pv.edit) {
await this._eval_expressions_for_core_group(core_group);
} else {
if (this.pv.recompute) {
core_group.computeVertexNormals();
}
}
if (this.pv.invert) {
this._invert_normals(core_group);
}
this.setCoreGroup(core_group);
}
private async _eval_expressions_for_core_group(core_group: CoreGroup) {
const core_objects = core_group.coreObjects();
for (let i = 0; i < core_objects.length; i++) {
await this._eval_expressions_for_core_object(core_objects[i]);
}
}
private async _eval_expressions_for_core_object(core_object: CoreObject) {
const object = core_object.object();
const geometry = (object as Mesh).geometry as BufferGeometry;
const points = core_object.points();
let attrib = geometry.getAttribute(Attribute.NORMAL);
if (!attrib) {
const core_geometry = new CoreGeometry(geometry);
core_geometry.addNumericAttrib(Attribute.NORMAL, 3, 0);
attrib = geometry.getAttribute(Attribute.NORMAL);
}
const array = attrib.array as number[];
// x
if (this.pv.updateX) {
if (this.p.x.has_expression() && this.p.x.expression_controller) {
await this.p.x.expression_controller.compute_expression_for_points(points, (point, value) => {
array[point.index() * 3 + 0] = value;
});
} else {
let point;
for (let i = 0; i < points.length; i++) {
point = points[i];
array[point.index() * 3 + 0] = this.pv.x;
}
}
}
// y
if (this.pv.updateY) {
if (this.p.y.has_expression() && this.p.y.expression_controller) {
await this.p.y.expression_controller.compute_expression_for_points(points, (point, value) => {
array[point.index() * 3 + 1] = value;
});
} else {
let point;
for (let i = 0; i < points.length; i++) {
point = points[i];
array[point.index() * 3 + 1] = this.pv.y;
}
}
}
// z
if (this.pv.updateZ) {
if (this.p.z.has_expression() && this.p.z.expression_controller) {
await this.p.z.expression_controller.compute_expression_for_points(points, (point, value) => {
array[point.index() * 3 + 2] = value;
});
} else {
let point;
for (let i = 0; i < points.length; i++) {
point = points[i];
array[point.index() * 3 + 2] = this.pv.z;
}
}
}
}
private _invert_normals(core_group: CoreGroup) {
for (let core_object of core_group.coreObjects()) {
const geometry = core_object.coreGeometry()?.geometry();
if (geometry) {
const normal_attrib = geometry.attributes[Attribute.NORMAL];
if (normal_attrib) {
const array = normal_attrib.array as number[];
for (let i = 0; i < array.length; i++) {
array[i] *= -1;
}
}
}
}
}
}