polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
59 lines (50 loc) • 1.75 kB
text/typescript
/**
* Creates a line
*
*/
import {Float32BufferAttribute} from 'three/src/core/BufferAttribute';
import {BufferGeometry} from 'three/src/core/BufferGeometry';
import {TypedSopNode} from './_Base';
import {ObjectType} from '../../../core/geometry/Constant';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class LineSopParamsConfig extends NodeParamsConfig {
/** @param length of the line */
length = ParamConfig.FLOAT(1, {range: [0, 10]});
/** @param number of points */
pointsCount = ParamConfig.INTEGER(1, {
range: [2, 100],
rangeLocked: [true, false],
});
/** @param start position of the line */
origin = ParamConfig.VECTOR3([0, 0, 0]);
/** @param direction of the line */
direction = ParamConfig.VECTOR3([0, 1, 0]);
}
const ParamsConfig = new LineSopParamsConfig();
export class LineSopNode extends TypedSopNode<LineSopParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'line';
}
initializeNode() {}
cook() {
const pointsCount = Math.max(2, this.pv.pointsCount);
const positions: number[] = new Array(pointsCount * 3);
const indices: number[] = new Array(pointsCount);
const last_pt = this.pv.direction.clone().normalize().multiplyScalar(this.pv.length);
for (let i = 0; i < pointsCount; i++) {
const i_n = i / (pointsCount - 1);
const point = last_pt.clone().multiplyScalar(i_n);
point.add(this.pv.origin);
point.toArray(positions, i * 3);
if (i > 0) {
indices[(i - 1) * 2] = i - 1;
indices[(i - 1) * 2 + 1] = i;
}
}
const geometry = new BufferGeometry();
geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
geometry.setIndex(indices);
this.setGeometry(geometry, ObjectType.LINE_SEGMENTS);
}
}