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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Sets the layer of the input objects * * @remarks * This should be combined with the layer of a camera. This will allow some objects to be only visible via some cameras. */ import {TypedSopNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {InputCloneMode} from '../../poly/InputCloneMode'; import {CoreGroup} from '../../../core/geometry/Group'; class LayerSopParamsConfig extends NodeParamsConfig { /** @param the layer that the objects will be assigned to */ layer = ParamConfig.INTEGER(0, { range: [0, 31], rangeLocked: [true, true], }); } const ParamsConfig = new LayerSopParamsConfig(); export class LayerSopNode extends TypedSopNode<LayerSopParamsConfig> { params_config = ParamsConfig; static type() { return 'layer'; } static displayedInputNames(): string[] { return ['objects to change layers of']; } initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE); this.scene().dispatchController.onAddListener(() => { this.params.onParamsCreated('params_label', () => { this.params.label.init([this.p.layer]); }); }); } cook(input_contents: CoreGroup[]) { const core_group = input_contents[0]; for (let object of core_group.objects()) { object.layers.set(this.pv.layer); } this.setCoreGroup(core_group); } }