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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Creates an Isocahedron * * @remarks * This is similar to a sphere, but with hexagonal patterns */ import {TypedSopNode} from './_Base'; import {IcosahedronSopOperation} from '../../../core/operations/sop/Icosahedron'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; const DEFAULT = IcosahedronSopOperation.DEFAULT_PARAMS; class IcosahedronSopParamsConfig extends NodeParamsConfig { /** @param radius of the icosahedron */ radius = ParamConfig.FLOAT(DEFAULT.radius); /** @param resolution of the icosahedron */ detail = ParamConfig.INTEGER(DEFAULT.detail, { range: [0, 10], rangeLocked: [true, false], }); /** @param do not create polygons, only points. */ pointsOnly = ParamConfig.BOOLEAN(DEFAULT.pointsOnly); /** @param center of the icosahedron */ center = ParamConfig.VECTOR3(DEFAULT.center); } const ParamsConfig = new IcosahedronSopParamsConfig(); export class IcosahedronSopNode extends TypedSopNode<IcosahedronSopParamsConfig> { params_config = ParamsConfig; static type() { return 'icosahedron'; } private _operation: IcosahedronSopOperation | undefined; cook() { this._operation = this._operation || new IcosahedronSopOperation(this._scene, this.states); const core_group = this._operation.cook([], this.pv); this.setCoreGroup(core_group); } }