polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Creates an Isocahedron
*
* @remarks
* This is similar to a sphere, but with hexagonal patterns
*/
import {TypedSopNode} from './_Base';
import {IcosahedronSopOperation} from '../../../core/operations/sop/Icosahedron';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
const DEFAULT = IcosahedronSopOperation.DEFAULT_PARAMS;
class IcosahedronSopParamsConfig extends NodeParamsConfig {
/** @param radius of the icosahedron */
radius = ParamConfig.FLOAT(DEFAULT.radius);
/** @param resolution of the icosahedron */
detail = ParamConfig.INTEGER(DEFAULT.detail, {
range: [0, 10],
rangeLocked: [true, false],
});
/** @param do not create polygons, only points. */
pointsOnly = ParamConfig.BOOLEAN(DEFAULT.pointsOnly);
/** @param center of the icosahedron */
center = ParamConfig.VECTOR3(DEFAULT.center);
}
const ParamsConfig = new IcosahedronSopParamsConfig();
export class IcosahedronSopNode extends TypedSopNode<IcosahedronSopParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'icosahedron';
}
private _operation: IcosahedronSopOperation | undefined;
cook() {
this._operation = this._operation || new IcosahedronSopOperation(this._scene, this.states);
const core_group = this._operation.cook([], this.pv);
this.setCoreGroup(core_group);
}
}