polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
137 lines (124 loc) • 4.05 kB
text/typescript
/**
* Creates a heightmap
*
*
*/
import {DataTexture} from 'three/src/textures/DataTexture';
import {TypedSopNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {NodeContext} from '../../poly/NodeContext';
import {CoreGroup} from '../../../core/geometry/Group';
import {BaseCopNodeType} from '../cop/_Base';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {CoreObject} from '../../../core/geometry/Object';
import {Texture} from 'three/src/textures/Texture';
import {CoreImage} from '../../../core/Image';
import {NODE_PATH_DEFAULT} from '../../../core/Walker';
class HeightMapSopParamsConfig extends NodeParamsConfig {
/** @param texture node to load the heightmap from */
texture = ParamConfig.OPERATOR_PATH(NODE_PATH_DEFAULT.NODE.UV, {
nodeSelection: {context: NodeContext.COP},
});
/** @param values multiplier */
mult = ParamConfig.FLOAT(1);
}
const ParamsConfig = new HeightMapSopParamsConfig();
export class HeightMapSopNode extends TypedSopNode<HeightMapSopParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'heightMap';
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE);
}
async cook(input_contents: CoreGroup[]) {
const core_group = input_contents[0];
const node = this.p.texture.found_node();
if (node) {
const node_context = node.nodeContext();
if (node_context == NodeContext.COP) {
const texture_node = node as BaseCopNodeType;
const container = await texture_node.requestContainer();
const texture = container.texture();
for (let core_object of core_group.coreObjects()) {
this._set_position_from_data_texture(core_object, texture);
}
} else {
this.states.error.set('found node is not a texture');
}
}
core_group.computeVertexNormals();
this.setCoreGroup(core_group);
}
private _set_position_from_data_texture(core_object: CoreObject, texture: Texture) {
const texture_data = this._data_from_texture(texture);
if (!texture_data) {
return;
}
const {data, resx, resy} = texture_data;
const texture_component_size = data.length / (resx * resy);
const geometry = core_object.coreGeometry()?.geometry();
if (!geometry) {
return;
}
const positions = geometry.getAttribute('position').array as number[];
const uv_attrib = geometry.getAttribute('uv');
const normal_attrib = geometry.getAttribute('normal');
if (uv_attrib == null) {
this.states.error.set('uvs are required');
return;
}
if (normal_attrib == null) {
this.states.error.set('normals are required');
return;
}
const uvs = uv_attrib.array;
const normals = normal_attrib.array;
const points_count = positions.length / 3;
let uv_stride, uvx, uvy, x, y, j, val;
let index: number = 0;
for (let i = 0; i < points_count; i++) {
uv_stride = i * 2;
uvx = uvs[uv_stride];
uvy = uvs[uv_stride + 1];
x = Math.floor((resx - 1) * uvx);
y = Math.floor((resy - 1) * (1 - uvy));
j = y * resx + x;
val = data[texture_component_size * j];
index = i * 3;
positions[index + 0] += normals[index + 0] * val * this.pv.mult;
positions[index + 1] += normals[index + 1] * val * this.pv.mult;
positions[index + 2] += normals[index + 2] * val * this.pv.mult;
}
}
private _data_from_texture(texture: Texture) {
if (texture.image) {
if (texture.image.data) {
return this._data_from_data_texture(texture as DataTexture);
}
return this._data_from_default_texture(texture);
}
}
private _data_from_default_texture(texture: Texture) {
const resx = texture.image.width;
const resy = texture.image.height;
const image_data = CoreImage.data_from_image(texture.image);
const data = image_data.data;
return {
data,
resx,
resy,
};
}
private _data_from_data_texture(texture: DataTexture) {
const data = texture.image.data;
const resx = texture.image.width;
const resy = texture.image.height;
return {
data,
resx,
resy,
};
}
}