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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Sets the draw range of the input geometry. * * @remarks * This can be useful when hiding part of an object with very little performance overhead. * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {InputCloneMode} from '../../poly/InputCloneMode'; import {Mesh} from 'three/src/objects/Mesh'; import {BufferGeometry} from 'three/src/core/BufferGeometry'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class DrawRangeSopParamsConfig extends NodeParamsConfig { /** @param start of the draw range */ start = ParamConfig.INTEGER(0, { range: [0, 100], rangeLocked: [true, false], }); /** @param defines if count is used */ useCount = ParamConfig.BOOLEAN(0); /** @param number of items in the draw range */ count = ParamConfig.INTEGER(0, { range: [0, 100], rangeLocked: [true, false], visibleIf: {useCount: 1}, }); } const ParamsConfig = new DrawRangeSopParamsConfig(); export class DrawRangeSopNode extends TypedSopNode<DrawRangeSopParamsConfig> { params_config = ParamsConfig; static type() { return 'drawRange'; } initializeNode() { this.io.inputs.setCount(0, 1); this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE); } cook(input_contents: CoreGroup[]) { const core_group = input_contents[0]; const objects = core_group.objects(); for (let object of objects) { const geometry = (object as Mesh).geometry as BufferGeometry; if (geometry) { const draw_range = geometry.drawRange; draw_range.start = this.pv.start; if (this.pv.useCount) { draw_range.count = this.pv.count; } else { draw_range.count = Infinity; } } } this.setCoreGroup(core_group); } }