polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Sets the draw range of the input geometry.
*
* @remarks
* This can be useful when hiding part of an object with very little performance overhead.
*
*/
import {TypedSopNode} from './_Base';
import {CoreGroup} from '../../../core/geometry/Group';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {Mesh} from 'three/src/objects/Mesh';
import {BufferGeometry} from 'three/src/core/BufferGeometry';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class DrawRangeSopParamsConfig extends NodeParamsConfig {
/** @param start of the draw range */
start = ParamConfig.INTEGER(0, {
range: [0, 100],
rangeLocked: [true, false],
});
/** @param defines if count is used */
useCount = ParamConfig.BOOLEAN(0);
/** @param number of items in the draw range */
count = ParamConfig.INTEGER(0, {
range: [0, 100],
rangeLocked: [true, false],
visibleIf: {useCount: 1},
});
}
const ParamsConfig = new DrawRangeSopParamsConfig();
export class DrawRangeSopNode extends TypedSopNode<DrawRangeSopParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'drawRange';
}
initializeNode() {
this.io.inputs.setCount(0, 1);
this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE);
}
cook(input_contents: CoreGroup[]) {
const core_group = input_contents[0];
const objects = core_group.objects();
for (let object of objects) {
const geometry = (object as Mesh).geometry as BufferGeometry;
if (geometry) {
const draw_range = geometry.drawRange;
draw_range.start = this.pv.start;
if (this.pv.useCount) {
draw_range.count = this.pv.count;
} else {
draw_range.count = Infinity;
}
}
}
this.setCoreGroup(core_group);
}
}