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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Creates a box. * * @remarks * If the node has no input, you can control the radius and center of the box. If the node has an input, it will create a box that encompasses the input geometry. * */ import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {BoxSopOperation} from '../../../core/operations/sop/Box'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; const DEFAULT = BoxSopOperation.DEFAULT_PARAMS; class BoxSopParamsConfig extends NodeParamsConfig { /** @param size of the box */ size = ParamConfig.FLOAT(DEFAULT.size); /** @param number of segments on each axis */ divisions = ParamConfig.INTEGER(DEFAULT.divisions, { range: [1, 10], rangeLocked: [true, false], }); /** @param center of the geometry */ center = ParamConfig.VECTOR3(DEFAULT.center); } const ParamsConfig = new BoxSopParamsConfig(); export class BoxSopNode extends TypedSopNode<BoxSopParamsConfig> { params_config = ParamsConfig; static type() { return 'box'; } static displayedInputNames(): string[] { return ['geometry to create bounding box from (optional)']; } initializeNode() { this.io.inputs.setCount(0, 1); this.io.inputs.initInputsClonedState(BoxSopOperation.INPUT_CLONED_STATE); } private _operation: BoxSopOperation | undefined; cook(input_contents: CoreGroup[]) { this._operation = this._operation || new BoxSopOperation(this._scene, this.states); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }