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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Remaps an attribute * * @remarks * This is very handy when you have an attribute with values between 0 and 1, and you want to remap those values with a ramp. * */ import {Vector2} from 'three/src/math/Vector2'; import {Vector3} from 'three/src/math/Vector3'; import {Vector4} from 'three/src/math/Vector4'; import {TypedSopNode} from './_Base'; import {CoreGroup} from '../../../core/geometry/Group'; import {AttribSize} from '../../../core/geometry/Constant'; import {TypeAssert} from '../../poly/Assert'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {AttribValue, NumericAttribValue} from '../../../types/GlobalTypes'; class AttribRemapSopParamsConfig extends NodeParamsConfig { /** @param name of the attribute to remap */ name = ParamConfig.STRING(); /** @param ramp used to remap */ ramp = ParamConfig.RAMP(); /** @param toggle if you want to create a new attribute */ changeName = ParamConfig.BOOLEAN(0); /** @param new attribute name */ newName = ParamConfig.STRING('', {visibleIf: {changeName: 1}}); } const ParamsConfig = new AttribRemapSopParamsConfig(); export class AttribRemapSopNode extends TypedSopNode<AttribRemapSopParamsConfig> { params_config = ParamsConfig; static type() { return 'attribRemap'; } initializeNode() { this.io.inputs.setCount(1); } cook(input_contents: CoreGroup[]) { const core_group = input_contents[0]; this._remap_attribute(core_group); this.setCoreGroup(core_group); } private _remap_attribute(core_group: CoreGroup) { const points = core_group.points(); if (points.length === 0) { return; } if (this.pv.name === '') { return; } const attrib_size = points[0].attribSize(this.pv.name); const values = points.map((point) => point.attribValue(this.pv.name)); // let min: NumericAttribValue, max: NumericAttribValue; let remaped_values: NumericAttribValue[] = new Array(points.length); this._get_remaped_values(attrib_size, values, remaped_values); let target_name = this.pv.name; if (this.pv.changeName) { target_name = this.pv.newName; if (!core_group.hasAttrib(target_name)) { core_group.addNumericVertexAttrib(target_name, attrib_size, 0); } } let i = 0; for (let normalized_value of remaped_values) { const point = points[i]; point.setAttribValue(target_name, normalized_value); i++; } } private _get_remaped_values(attrib_size: AttribSize, values: AttribValue[], remaped_values: NumericAttribValue[]) { switch (attrib_size) { case AttribSize.FLOAT: return this._get_normalized_float(values, remaped_values); case AttribSize.VECTOR2: return this._get_normalized_vector2(values, remaped_values); case AttribSize.VECTOR3: return this._get_normalized_vector3(values, remaped_values); case AttribSize.VECTOR4: return this._get_normalized_vector4(values, remaped_values); } TypeAssert.unreachable(attrib_size); } private _get_normalized_float(values: AttribValue[], remaped_values: NumericAttribValue[]) { const valuesf = values as number[]; const ramp_param = this.p.ramp; for (let i = 0; i < valuesf.length; i++) { const value = valuesf[i]; const remaped_value = ramp_param.value_at_position(value); remaped_values[i] = remaped_value; } } private _get_normalized_vector2(values: AttribValue[], remaped_values: NumericAttribValue[]) { const valuesv = values as Vector2[]; const ramp_param = this.p.ramp; for (let i = 0; i < valuesv.length; i++) { const value = valuesv[i]; const remaped_value = new Vector2( ramp_param.value_at_position(value.x), ramp_param.value_at_position(value.y) ); remaped_values[i] = remaped_value; } } private _get_normalized_vector3(values: AttribValue[], remaped_values: NumericAttribValue[]) { const valuesv = values as Vector3[]; const ramp_param = this.p.ramp; for (let i = 0; i < valuesv.length; i++) { const value = valuesv[i]; const remaped_value = new Vector3( ramp_param.value_at_position(value.x), ramp_param.value_at_position(value.y), ramp_param.value_at_position(value.z) ); remaped_values[i] = remaped_value; } } private _get_normalized_vector4(values: AttribValue[], remaped_values: NumericAttribValue[]) { const valuesv = values as Vector4[]; const ramp_param = this.p.ramp; for (let i = 0; i < valuesv.length; i++) { const value = valuesv[i]; const remaped_value = new Vector4( ramp_param.value_at_position(value.x), ramp_param.value_at_position(value.y), ramp_param.value_at_position(value.z), ramp_param.value_at_position(value.w) ); remaped_values[i] = remaped_value; } } }