polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Reads a texture and assigns a value to an attribute.
*
* @remarks
* This can be useful for heightmaps for instance.
*
*/
import {TypedSopNode} from './_Base';
import {NodeContext} from '../../poly/NodeContext';
import {CoreGroup} from '../../../core/geometry/Group';
import {InputCloneMode} from '../../poly/InputCloneMode';
import {AttribFromTextureSopOperation} from '../../../core/operations/sop/AttribFromTexture';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
const DEFAULT = AttribFromTextureSopOperation.DEFAULT_PARAMS;
class AttribFromTextureSopParamsConfig extends NodeParamsConfig {
/** @param texture node */
texture = ParamConfig.NODE_PATH(DEFAULT.texture.path(), {
nodeSelection: {context: NodeContext.COP},
});
/** @param uv attribute */
uvAttrib = ParamConfig.STRING(DEFAULT.uvAttrib);
/** @param attribute to set the value to */
attrib = ParamConfig.STRING(DEFAULT.attrib);
/** @param value to add to the attribute */
add = ParamConfig.FLOAT(DEFAULT.add);
/** @param value to multiply the attribute with */
mult = ParamConfig.FLOAT(DEFAULT.mult);
}
const ParamsConfig = new AttribFromTextureSopParamsConfig();
export class AttribFromTextureSopNode extends TypedSopNode<AttribFromTextureSopParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'attribFromTexture';
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode.FROM_NODE);
this.scene().dispatchController.onAddListener(() => {
this.params.onParamsCreated('params_label', () => {
this.params.label.init([this.p.attrib]);
});
});
}
private _operation: AttribFromTextureSopOperation | undefined;
async cook(input_contents: CoreGroup[]) {
this._operation = this._operation || new AttribFromTextureSopOperation(this.scene(), this.states);
const core_group = await this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}