polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
36 lines (29 loc) • 988 B
text/typescript
import {TypedNode} from '../_Base';
import {NodeContext} from '../../poly/NodeContext';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {FlagsController} from '../utils/FlagsController';
export class TypedRopNode<K extends NodeParamsConfig> extends TypedNode<NodeContext.ROP, K> {
static nodeContext(): NodeContext {
return NodeContext.ROP;
}
public readonly flags: FlagsController = new FlagsController(this);
// protected _renderer: R = this._create_renderer();
initializeBaseNode() {
this.dirtyController.addPostDirtyHook('cook_immediately', () => {
this.cookController.cook_main_without_inputs();
});
}
// protected abstract _create_renderer(): R;
// renderer() {
// return this._renderer;
// }
cook() {
this.cookController.end_cook();
}
}
export type BaseRopNodeType = TypedRopNode<NodeParamsConfig>;
export class BaseRopNodeClass extends TypedRopNode<NodeParamsConfig> {
// protected _create_renderer() {
// return {};
// }
}