polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Adds a vignette.
*
*
*/
import {TypedPostProcessNode, TypedPostNodeContext, PostParamOptions} from './_Base';
import {VignetteShader} from '../../../modules/three/examples/jsm/shaders/VignetteShader';
import {ShaderPass} from '../../../modules/three/examples/jsm/postprocessing/ShaderPass';
import {IUniformN} from '../utils/code/gl/Uniforms';
interface VignettePassWithUniforms extends ShaderPass {
uniforms: {
offset: IUniformN;
darkness: IUniformN;
};
}
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class VignettePostParamsConfig extends NodeParamsConfig {
/** @param offset */
offset = ParamConfig.FLOAT(1, {
range: [0, 1],
rangeLocked: [false, false],
...PostParamOptions,
});
/** @param darkness */
darkness = ParamConfig.FLOAT(1, {
range: [0, 2],
rangeLocked: [true, false],
...PostParamOptions,
});
}
const ParamsConfig = new VignettePostParamsConfig();
export class VignettePostNode extends TypedPostProcessNode<ShaderPass, VignettePostParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'vignette';
}
protected _create_pass(context: TypedPostNodeContext) {
const pass = new ShaderPass(VignetteShader) as VignettePassWithUniforms;
this.update_pass(pass);
return pass;
}
update_pass(pass: VignettePassWithUniforms) {
pass.uniforms.offset.value = this.pv.offset;
pass.uniforms.darkness.value = this.pv.darkness;
}
}