polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Adds an Unreal Bloom effect.
*
*
*/
import {Vector2} from 'three/src/math/Vector2';
import {TypedPostProcessNode, TypedPostNodeContext, PostParamOptions} from './_Base';
import {UnrealBloomPass} from '../../../modules/three/examples/jsm/postprocessing/UnrealBloomPass';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class UnrealBloomPostParamsConfig extends NodeParamsConfig {
/** @param effect strength */
strength = ParamConfig.FLOAT(1.5, {
range: [0, 3],
rangeLocked: [true, false],
...PostParamOptions,
});
/** @param effect radius */
radius = ParamConfig.FLOAT(1, {
...PostParamOptions,
});
/** @param effect threshold */
threshold = ParamConfig.FLOAT(0, {
...PostParamOptions,
});
}
const ParamsConfig = new UnrealBloomPostParamsConfig();
export class UnrealBloomPostNode extends TypedPostProcessNode<UnrealBloomPass, UnrealBloomPostParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'unrealBloom';
}
protected _create_pass(context: TypedPostNodeContext) {
const pass = new UnrealBloomPass(
new Vector2(context.resolution.x, context.resolution.y),
this.pv.strength,
this.pv.radius,
this.pv.threshold
);
return pass;
}
update_pass(pass: UnrealBloomPass) {
pass.strength = this.pv.strength;
pass.radius = this.pv.radius;
pass.threshold = this.pv.threshold;
}
}