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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedPostProcessNode, TypedPostNodeContext, PostParamOptions} from './_Base'; import {SepiaShader} from '../../../modules/three/examples/jsm/shaders/SepiaShader'; import {ShaderPass} from '../../../modules/three/examples/jsm/postprocessing/ShaderPass'; import {IUniformN} from '../utils/code/gl/Uniforms'; interface SepiaPassWithUniforms extends ShaderPass { uniforms: { amount: IUniformN; }; } import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class SepiaPostParamsConfig extends NodeParamsConfig { amount = ParamConfig.FLOAT(0.5, { range: [0, 2], rangeLocked: [false, false], ...PostParamOptions, }); } const ParamsConfig = new SepiaPostParamsConfig(); export class SepiaPostNode extends TypedPostProcessNode<ShaderPass, SepiaPostParamsConfig> { params_config = ParamsConfig; static type() { return 'sepia'; } protected _create_pass(context: TypedPostNodeContext) { const pass = new ShaderPass(SepiaShader) as SepiaPassWithUniforms; this.update_pass(pass); return pass; } update_pass(pass: SepiaPassWithUniforms) { pass.uniforms.amount.value = this.pv.amount; } }