polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
import {TypedPostProcessNode, TypedPostNodeContext, PostParamOptions} from './_Base';
import {SepiaShader} from '../../../modules/three/examples/jsm/shaders/SepiaShader';
import {ShaderPass} from '../../../modules/three/examples/jsm/postprocessing/ShaderPass';
import {IUniformN} from '../utils/code/gl/Uniforms';
interface SepiaPassWithUniforms extends ShaderPass {
uniforms: {
amount: IUniformN;
};
}
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class SepiaPostParamsConfig extends NodeParamsConfig {
amount = ParamConfig.FLOAT(0.5, {
range: [0, 2],
rangeLocked: [false, false],
...PostParamOptions,
});
}
const ParamsConfig = new SepiaPostParamsConfig();
export class SepiaPostNode extends TypedPostProcessNode<ShaderPass, SepiaPostParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'sepia';
}
protected _create_pass(context: TypedPostNodeContext) {
const pass = new ShaderPass(SepiaShader) as SepiaPassWithUniforms;
this.update_pass(pass);
return pass;
}
update_pass(pass: SepiaPassWithUniforms) {
pass.uniforms.amount.value = this.pv.amount;
}
}