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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Shift the RGB components. * * */ import {TypedPostProcessNode, TypedPostNodeContext, PostParamOptions} from './_Base'; import {RGBShiftShader} from '../../../modules/three/examples/jsm/shaders/RGBShiftShader'; import {ShaderPass} from '../../../modules/three/examples/jsm/postprocessing/ShaderPass'; import {IUniformN} from '../utils/code/gl/Uniforms'; interface RGBShiftPassWithUniforms extends ShaderPass { uniforms: { amount: IUniformN; angle: IUniformN; }; } import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class RGBShiftPostParamsConfig extends NodeParamsConfig { /** @param effect amount */ amount = ParamConfig.FLOAT(0.005, { range: [0, 1], rangeLocked: [true, false], ...PostParamOptions, }); /** @param effect angle */ angle = ParamConfig.FLOAT(0, { range: [0, 10], rangeLocked: [true, false], ...PostParamOptions, }); } const ParamsConfig = new RGBShiftPostParamsConfig(); export class RGBShiftPostNode extends TypedPostProcessNode<ShaderPass, RGBShiftPostParamsConfig> { params_config = ParamsConfig; static type() { return 'rgbShift'; } protected _create_pass(context: TypedPostNodeContext) { const pass = new ShaderPass(RGBShiftShader) as RGBShiftPassWithUniforms; this.update_pass(pass); return pass; } update_pass(pass: RGBShiftPassWithUniforms) { pass.uniforms.amount.value = this.pv.amount; pass.uniforms.angle.value = this.pv.angle; } }