polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Shift the RGB components.
*
*
*/
import {TypedPostProcessNode, TypedPostNodeContext, PostParamOptions} from './_Base';
import {RGBShiftShader} from '../../../modules/three/examples/jsm/shaders/RGBShiftShader';
import {ShaderPass} from '../../../modules/three/examples/jsm/postprocessing/ShaderPass';
import {IUniformN} from '../utils/code/gl/Uniforms';
interface RGBShiftPassWithUniforms extends ShaderPass {
uniforms: {
amount: IUniformN;
angle: IUniformN;
};
}
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class RGBShiftPostParamsConfig extends NodeParamsConfig {
/** @param effect amount */
amount = ParamConfig.FLOAT(0.005, {
range: [0, 1],
rangeLocked: [true, false],
...PostParamOptions,
});
/** @param effect angle */
angle = ParamConfig.FLOAT(0, {
range: [0, 10],
rangeLocked: [true, false],
...PostParamOptions,
});
}
const ParamsConfig = new RGBShiftPostParamsConfig();
export class RGBShiftPostNode extends TypedPostProcessNode<ShaderPass, RGBShiftPostParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'rgbShift';
}
protected _create_pass(context: TypedPostNodeContext) {
const pass = new ShaderPass(RGBShiftShader) as RGBShiftPassWithUniforms;
this.update_pass(pass);
return pass;
}
update_pass(pass: RGBShiftPassWithUniforms) {
pass.uniforms.amount.value = this.pv.amount;
pass.uniforms.angle.value = this.pv.angle;
}
}