polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Pixelize the render.
*
*
*/
import {TypedPostProcessNode, TypedPostNodeContext, PostParamOptions} from './_Base';
import {PixelShader} from '../../../modules/three/examples/jsm/shaders/PixelShader';
import {ShaderPass} from '../../../modules/three/examples/jsm/postprocessing/ShaderPass';
import {IUniformN, IUniformV2} from '../utils/code/gl/Uniforms';
interface PixelPassWithUniforms extends ShaderPass {
uniforms: {
resolution: IUniformV2;
pixelSize: IUniformN;
};
}
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class PixelPostParamsConfig extends NodeParamsConfig {
pixelSize = ParamConfig.INTEGER(16, {
range: [1, 50],
rangeLocked: [true, false],
...PostParamOptions,
});
}
const ParamsConfig = new PixelPostParamsConfig();
export class PixelPostNode extends TypedPostProcessNode<ShaderPass, PixelPostParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'pixel';
}
protected _create_pass(context: TypedPostNodeContext) {
const pass = new ShaderPass(PixelShader) as PixelPassWithUniforms;
pass.uniforms.resolution.value = context.resolution;
pass.uniforms.resolution.value.multiplyScalar(window.devicePixelRatio);
this.update_pass(pass);
return pass;
}
update_pass(pass: PixelPassWithUniforms) {
pass.uniforms.pixelSize.value = this.pv.pixelSize;
}
}