polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Adds a horizontal blur effect.
*
*
*/
import {TypedPostProcessNode, TypedPostNodeContext, PostParamOptions} from './_Base';
import {HorizontalBlurShader} from '../../../modules/three/examples/jsm/shaders/HorizontalBlurShader';
import {ShaderPass} from '../../../modules/three/examples/jsm/postprocessing/ShaderPass';
import {IUniformN} from '../utils/code/gl/Uniforms';
interface HorizontalBlurPassWithUniforms extends ShaderPass {
uniforms: {
h: IUniformN;
};
resolution_x: number;
}
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class HorizontalBlurPostParamsConfig extends NodeParamsConfig {
amount = ParamConfig.FLOAT(2, {
range: [0, 10],
rangeLocked: [true, false],
step: 0.01,
...PostParamOptions,
});
transparent = ParamConfig.BOOLEAN(1, PostParamOptions);
}
const ParamsConfig = new HorizontalBlurPostParamsConfig();
export class HorizontalBlurPostNode extends TypedPostProcessNode<ShaderPass, HorizontalBlurPostParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'horizontalBlur';
}
protected _create_pass(context: TypedPostNodeContext) {
const pass = new ShaderPass(HorizontalBlurShader) as HorizontalBlurPassWithUniforms;
pass.resolution_x = context.resolution.x;
this.update_pass(pass);
return pass;
}
update_pass(pass: HorizontalBlurPassWithUniforms) {
pass.uniforms.h.value = this.pv.amount / (pass.resolution_x * window.devicePixelRatio);
pass.material.transparent = this.pv.transparent;
}
}