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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Adds a FXAA effect * * */ import {TypedPostProcessNode, TypedPostNodeContext, PostParamOptions} from './_Base'; import {FXAAShader} from '../../../modules/three/examples/jsm/shaders/FXAAShader'; import {ShaderPass} from '../../../modules/three/examples/jsm/postprocessing/ShaderPass'; import {IUniformV2} from '../utils/code/gl/Uniforms'; interface FXAAPassWithUniforms extends ShaderPass { uniforms: { resolution: IUniformV2; }; } import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class FXAAPostParamsConfig extends NodeParamsConfig { transparent = ParamConfig.BOOLEAN(1, PostParamOptions); } const ParamsConfig = new FXAAPostParamsConfig(); export class FXAAPostNode extends TypedPostProcessNode<ShaderPass, FXAAPostParamsConfig> { params_config = ParamsConfig; static type() { return 'fxaa'; } protected _create_pass(context: TypedPostNodeContext) { const pass = new ShaderPass(FXAAShader) as FXAAPassWithUniforms; pass.uniforms.resolution.value.set(1 / context.resolution.x, 1 / context.resolution.y); pass.material.transparent = true; this.update_pass(pass); return pass; } update_pass(pass: FXAAPassWithUniforms) { pass.material.transparent = this.pv.transparent; } }