polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
40 lines (35 loc) • 1.24 kB
text/typescript
/**
* Adds a FXAA effect
*
*
*/
import {TypedPostProcessNode, TypedPostNodeContext, PostParamOptions} from './_Base';
import {FXAAShader} from '../../../modules/three/examples/jsm/shaders/FXAAShader';
import {ShaderPass} from '../../../modules/three/examples/jsm/postprocessing/ShaderPass';
import {IUniformV2} from '../utils/code/gl/Uniforms';
interface FXAAPassWithUniforms extends ShaderPass {
uniforms: {
resolution: IUniformV2;
};
}
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class FXAAPostParamsConfig extends NodeParamsConfig {
transparent = ParamConfig.BOOLEAN(1, PostParamOptions);
}
const ParamsConfig = new FXAAPostParamsConfig();
export class FXAAPostNode extends TypedPostProcessNode<ShaderPass, FXAAPostParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'fxaa';
}
protected _create_pass(context: TypedPostNodeContext) {
const pass = new ShaderPass(FXAAShader) as FXAAPassWithUniforms;
pass.uniforms.resolution.value.set(1 / context.resolution.x, 1 / context.resolution.y);
pass.material.transparent = true;
this.update_pass(pass);
return pass;
}
update_pass(pass: FXAAPassWithUniforms) {
pass.material.transparent = this.pv.transparent;
}
}