polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Adds a dot effect
*
*
*/
import {TypedPostProcessNode, TypedPostNodeContext, PostParamOptions} from './_Base';
import {DotScreenShader} from '../../../modules/three/examples/jsm/shaders/DotScreenShader';
import {ShaderPass} from '../../../modules/three/examples/jsm/postprocessing/ShaderPass';
import {IUniformN, IUniformV2} from '../utils/code/gl/Uniforms';
interface DotScreenPassWithUniforms extends ShaderPass {
uniforms: {
center: IUniformV2;
angle: IUniformN;
scale: IUniformN;
};
}
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class DotScreenPostParamsConfig extends NodeParamsConfig {
center = ParamConfig.VECTOR2([0.5, 0.5], {
...PostParamOptions,
});
angle = ParamConfig.FLOAT('$PI*0.5', {
range: [0, 10],
rangeLocked: [false, false],
...PostParamOptions,
});
scale = ParamConfig.FLOAT(1.0, {
range: [0, 1],
rangeLocked: [false, false],
...PostParamOptions,
});
}
const ParamsConfig = new DotScreenPostParamsConfig();
export class DotScreenPostNode extends TypedPostProcessNode<ShaderPass, DotScreenPostParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'dotScreen';
}
protected _create_pass(context: TypedPostNodeContext) {
const pass = new ShaderPass(DotScreenShader) as DotScreenPassWithUniforms;
this.update_pass(pass);
return pass;
}
update_pass(pass: DotScreenPassWithUniforms) {
pass.uniforms.center.value = this.pv.center;
pass.uniforms.angle.value = this.pv.angle;
pass.uniforms.scale.value = this.pv.scale;
}
}