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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedPostProcessNode, TypedPostNodeContext, PostParamOptions} from './_Base'; import {CopyShader} from '../../../modules/three/examples/jsm/shaders/CopyShader'; import {ShaderPass} from '../../../modules/three/examples/jsm/postprocessing/ShaderPass'; import {IUniformN} from '../utils/code/gl/Uniforms'; interface CopyPassWithUniforms extends ShaderPass { uniforms: { opacity: IUniformN; }; } import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; class CopyPostParamsConfig extends NodeParamsConfig { opacity = ParamConfig.FLOAT(1, { range: [0, 1], rangeLocked: [true, true], ...PostParamOptions, }); transparent = ParamConfig.BOOLEAN(1, PostParamOptions); } const ParamsConfig = new CopyPostParamsConfig(); export class CopyPostNode extends TypedPostProcessNode<ShaderPass, CopyPostParamsConfig> { params_config = ParamsConfig; static type() { return 'copy'; } protected _create_pass(context: TypedPostNodeContext) { const pass = new ShaderPass(CopyShader) as CopyPassWithUniforms; this.update_pass(pass); return pass; } update_pass(pass: CopyPassWithUniforms) { pass.uniforms.opacity.value = this.pv.opacity; pass.material.transparent = this.pv.transparent; } }