polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Adds a brightness/contrast
*
*
*/
import {TypedPostProcessNode, TypedPostNodeContext, PostParamOptions} from './_Base';
import {BrightnessContrastShader} from '../../../modules/three/examples/jsm/shaders/BrightnessContrastShader';
import {ShaderPass} from '../../../modules/three/examples/jsm/postprocessing/ShaderPass';
import {IUniformN} from '../utils/code/gl/Uniforms';
interface BrightnessContrastPassWithUniforms extends ShaderPass {
uniforms: {
brightness: IUniformN;
contrast: IUniformN;
};
}
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class BrightnessContrastPostParamsConfig extends NodeParamsConfig {
brightness = ParamConfig.FLOAT(0, {
range: [-1, 1],
rangeLocked: [false, false],
...PostParamOptions,
});
contrast = ParamConfig.FLOAT(0, {
range: [-1, 1],
rangeLocked: [false, false],
...PostParamOptions,
});
transparent = ParamConfig.BOOLEAN(1, PostParamOptions);
}
const ParamsConfig = new BrightnessContrastPostParamsConfig();
export class BrightnessContrastPostNode extends TypedPostProcessNode<ShaderPass, BrightnessContrastPostParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'brightnessContrast';
}
protected _create_pass(context: TypedPostNodeContext) {
const pass = new ShaderPass(BrightnessContrastShader) as BrightnessContrastPassWithUniforms;
// pass.clear = false;
// (pass as any).clearAlpha = false;
// (pass as any).clearColor = false;
// (pass as any).clearDepth = false;
console.log('brightness', pass);
(pass.fsQuad as any).material.transparent = true;
this.update_pass(pass);
return pass;
}
update_pass(pass: BrightnessContrastPassWithUniforms) {
pass.uniforms.brightness.value = this.pv.brightness;
pass.uniforms.contrast.value = this.pv.contrast;
pass.material.transparent = this.pv.transparent;
}
}