polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
/**
* Creates a bleach effect
*
*
*/
import {TypedPostProcessNode, TypedPostNodeContext, PostParamOptions} from './_Base';
import {ShaderPass} from '../../../modules/three/examples/jsm/postprocessing/ShaderPass';
import {BleachBypassShader} from '../../../modules/three/examples/jsm/shaders/BleachBypassShader';
import {IUniformN} from '../utils/code/gl/Uniforms';
interface BleachPassWithUniforms extends ShaderPass {
uniforms: {
opacity: IUniformN;
};
}
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
class BleachPostParamsConfig extends NodeParamsConfig {
opacity = ParamConfig.FLOAT(0.95, {
range: [-5, 5],
rangeLocked: [true, true],
...PostParamOptions,
});
}
const ParamsConfig = new BleachPostParamsConfig();
export class BleachPostNode extends TypedPostProcessNode<ShaderPass, BleachPostParamsConfig> {
params_config = ParamsConfig;
static type() {
return 'bleach';
}
protected _create_pass(context: TypedPostNodeContext) {
const pass = new ShaderPass(BleachBypassShader) as BleachPassWithUniforms;
this.update_pass(pass);
return pass;
}
update_pass(pass: BleachPassWithUniforms) {
pass.uniforms.opacity.value = this.pv.opacity;
}
}