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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * A subnet to create animation nodes * */ import {ParamLessBaseNetworkPostNode} from './_BaseManager'; import {NodeContext, NetworkNodeType} from '../../poly/NodeContext'; import {AnimNodeChildrenMap} from '../../poly/registers/nodes/Anim'; import {BaseAnimNodeType} from '../anim/_Base'; import {ParamsInitData} from '../utils/io/IOController'; import {Constructor, valueof} from '../../../types/GlobalTypes'; export class AnimationsPostNode extends ParamLessBaseNetworkPostNode { static type() { return NetworkNodeType.ANIM; } protected _children_controller_context = NodeContext.ANIM; createNode<S extends keyof AnimNodeChildrenMap>( node_class: S, params_init_value_overrides?: ParamsInitData ): AnimNodeChildrenMap[S]; createNode<K extends valueof<AnimNodeChildrenMap>>( node_class: Constructor<K>, params_init_value_overrides?: ParamsInitData ): K; createNode<K extends valueof<AnimNodeChildrenMap>>( node_class: Constructor<K>, params_init_value_overrides?: ParamsInitData ): K { return super.createNode(node_class, params_init_value_overrides) as K; } children() { return super.children() as BaseAnimNodeType[]; } nodesByType<K extends keyof AnimNodeChildrenMap>(type: K): AnimNodeChildrenMap[K][] { return super.nodesByType(type) as AnimNodeChildrenMap[K][]; } }