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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {Constructor} from '../../../../types/GlobalTypes'; import {BaseObjNodeType} from '../_Base'; const PARAM_NAME = 'layer'; import {ParamConfig} from '../../utils/params/ParamsConfig'; export function LayerParamConfig<TBase extends Constructor>(Base: TBase) { return class Mixin extends Base { layer = ParamConfig.INTEGER(0, { range: [0, 31], rangeLocked: [true, true], }); }; } export class LayersController { constructor(private node: BaseObjNodeType) {} // add_params() { // this.node.add_param(ParamType.INTEGER, PARAM_NAME, 0, { // range: [0, 31], // rangeLocked: [true, true], // }); // } update() { const object = this.node.object; // const affected_objects = [object]; // if (object.cloned_cameras != null) { // lodash_each(object.cloned_cameras, cloned_camera=> { // affected_objects.push(cloned_camera); // }); // } // affected_objects.forEach((affected_object)=> { object.layers.set(0); object.layers.enable(this.node.params.integer(PARAM_NAME)); // }); } }